Three Gravis-armoured heavy hitters for clearing out hordes. This new kit builds an Eradicator Squad with Heavy Bolters for your Space Marines, warriors whose bulky Mk X armour lets them walk straight through incoming fire before turning their own guns on packed infantry, swarming xenos and even light vehicles.
The Sergeant can be built with a helmet or bare head, and the 664-transfer Space Marine Infantry sheet in the box covers Ultramarines, Imperial Fists, Salamanders and Raptors. You get 34 push-fit plastic components and three 40mm bases, supplied unpainted.
Some Space Marine Captains prefer to lead from the saddle, a tradition especially strong among the White Scars and Blood Angels. This kit builds a Captain on a Raider-pattern bike, armed with a heavy bolt pistol, a master-crafted power weapon and the bike's twin bolt rifle.
You can swap in a thunder hammer or plasma pistol, pick from five heads, and pose the bike upright or tilting. Includes 42 plastic components and a 90mm by 52.5mm oval base. Requires assembly and painting.
The Rhino has carried Space Marines into battle for as long as Imperial records go back, and it's still one of the most recognisable tanks in Warhammer 40,000. This new kit builds a rugged transport for getting Intercessors and other squads across the table in one piece.
We love that it has a fully detailed interior, and you can build it closed up or with a driver or storm bolter gunner in the hatches. Extras include smoke launchers, a searchlight, a hunter-killer missile and a 329-piece vehicle transfer sheet. 68 plastic components, supplied unpainted.
Fast, tough and hard-hitting, Outriders tear across the battlefield on Raider-pattern bikes with twin bolt rifles blazing. This kit builds three of them for your Space Marines, each with a heavy bolt pistol and chainsword, and one can be made as a Sergeant with a thunder hammer, power sword or power axe.
Every bike can be built upright or leaning into a turn, which gives the unit real movement on the table. Includes 128 plastic components, three 90mm by 52.5mm oval bases and a transfer sheet. Requires assembly and painting.
When you need to hit the enemy hard and fast, Vanguard Veterans drop in on columns of jump pack flame. This kit builds five elite melee specialists armed with heavy bolt pistols and master-crafted power weapons, and one can be made as a Sergeant carrying a relic blade, thunder hammer or power fist.
Plasma pistols and combat shields are on the sprue too, along with plenty of spare heads and honours. Includes 135 plastic components, five 32mm bases and a Space Marine infantry transfer sheet. Supplied unpainted.
Every Space Marine army needs a battle line, and this is it. The new Intercessor Squad builds ten bolt rifle armed warriors who hold ground as well as they take it, and the kit is packed with options: a Sergeant with a choice of bolt rifle, plasma pistol or bolt pistol plus chainsword, power sword or power fist, two grenade launchers, and a back banner.
With 154 plastic components, ten 32mm bases and a 664-piece transfer sheet, there are enough spare heads, arms and shoulder pads that no two squads need look the same. Requires assembly and painting.
Land Speeders skim the battlefield on anti-grav engines, raking the enemy with fire and darting off before anyone can respond. This new kit comes armed with a multi-melta, an onslaught gatling cannon and a stormfury missile launcher, so it can take on tanks and heavy infantry alike.
Swap the gatling cannon for a pyrecannon if you're facing hordes, and mount it over a rocky outcrop or on a clear flying stem. Includes 44 plastic components, a 105mm by 70mm oval base, a 50mm flying stem and a vehicle transfer sheet. Supplied unpainted.
Kaius Konorius trained alongside Marneus Calgar and Chaplain Cassius when all three were neophytes, and after Calgar barely survived his duel with Abaddon, he called his old friend in to serve as his champion. This kit builds that grizzled Ultramarines blademaster, wielding his twin power weapons Severance and Rebuke along with a heavy bolt pistol.
He makes a great bodyguard for your most important leaders and can be built with a plumed helmet or bare head. Includes 17 plastic components and a 40mm round base. Requires assembly and painting.
The essential rulebook for anyone fielding the Angels of Death. Codex: Space Marines is a 232-page softcover packed with background lore, painting and army-building advice, and a full rules section with 15 detachments and 85 datasheets.
It also features foldout covers with a progress report on rebuilding the Ultramarines' fortress monastery, comes with a removable slipcase, and includes a code to unlock Space Marines in Warhammer 40,000: The App.
Roll in style with this set of 16 Space Marines themed dice for Warhammer 40,000. Cast in metallic silver with black markings, each 16mm die has traditional pips for one to five and the Crux Terminatus on every six.
A nice upgrade for any Space Marines player, but these are a limited release from Games Workshop, so grab a set while we have them.
Ferren Areios, first introduced in the Dawn of Fire series, is now Captain of the Ultramarines Sixth Company and holds the title Master of Rites. In this Warhammer 40,000 novel by Rob Young, he leads the fight to retake the Khorsari Reach from the Death Guard, a grinding war that tests both his Chapter's creed and his own humanity.
A great read for Ultramarines fans and anyone who enjoyed the Dawn of Fire books.
Deathwing Knights are the Dark Angels' ultimate close-combat specialists, veteran Terminators clad in baroque armour and wielding heavy maces or power swords behind tall storm shields. They're built to teleport straight into the thick of the fighting and break the enemy's back in melee. This kit makes five of them, ideal for players wanting a hard-hitting elite unit to anchor a Dark Angels army.
Sword Brethren are the veteran melee specialists of the Black Templars, elite warriors who've earned the right to carry some of the Chapter's most storied relic blades into battle. This kit builds five heavily armoured Primaris Space Marines armed with a mix of power weapons, perfect for punching a hole through enemy lines. A strong pickup for any Black Templars crusade force needing more close-combat muscle.
This is the complete way to jump into the Warhammer 40,000 hobby, pitting a strike force of Space Marines against a horde of Ork invaders across two full Combat Patrol armies of push-fit miniatures. You get the Core Rules book, terrain, and a beginner's guide that walks you through building, painting and playing your first games. Everything is push-fit, so you can be on the tabletop fighting for the fate of the Imperium in an afternoon.
Richard Swan turns his eye to the Astra Militarum's officer corps in Voice of Command, following the brutal calculus of leadership when every order sends soldiers to their deaths. It's a grounded, human take on Warhammer 40K life in the trenches, light on superhuman heroics and heavy on the weight of command. Recommended for readers after Guardsman fiction with real stakes.
Marc Collins follows the Red Corsairs and their master Huron Blackheart as they carve out plunder across the Maelstrom, one of Warhammer 40K's most enduring pirate-warlord stories. Expect fast-paced renegade action and an antihero who's as compelling as he is monstrous. A great addition for readers who want their Chaos fiction with more raiding and less brooding.
Ghazghkull Mag Uruk Thraka is the biggest, meanest warboss the galaxy has seen since the Great Beast, and this is the story of how he got there. Nate Crowley tells it through Makari, the grot banner-bearer who has somehow survived at Ghazghkull's side and is now spilling everything to Inquisitor Tytonida Falx. This Illustrated and Annotated hardback edition pairs one of Black Library's funniest, most brutal Ork novels with new artwork and annotations, making it a proper shelf piece for any Ork fan.
Bjorn the Fell-handed is the oldest living Space Marine in the Imperium, a Space Wolves hero who fought in the Horus Heresy and has spent eight thousand years since entombed in a Dreadnought, woken only when Fenris truly needs him. In Justin D Hill's novel a ghost ship drifts back out of the warp carrying the plague-ridden Death Guard to the gates of the Fang, and the old wolf rises to lead his pack. A hardback for Space Wolves fans and anyone who wants a story from one of the few characters who actually remembers the Heresy.
Andy Clark's follow-up to Steel Tread puts you back inside the cramped hull of a Leman Russ Demolisher on the warp-cursed world of Croatoas. Lieutenant Commander Hadeya Etsul and her crew are handed a convoy escort mission, shepherding a legendary lord commissar through contested mountain passes while a new crew member unsettles the tank and something unseen waits in the high ground. This paperback edition also includes a bonus short story, and it suits Astra Militarum fans who like their 40K at ground level with the treads and the crew.
Armageddon has been fought over for decades, and this Battlezone set lets you bring a ruined slice of it to your table for Combat Patrol. You get two fold-out card game boards, sixteen card Terrain Objective Markers, and fifteen push-fit Battlefield Armageddon terrain pieces, including large and small Manufactorum Ruins, a Shock Array, Capacitor Stack, Generator Shrine, Galvanic Pylons and Rockcrete Barricades. It is a complete Combat Patrol battlefield in one box, and the modular kits can be built to match the official layouts or combined into your own structures.
No two Trukks look alike, and that is the whole point: Orks bolt on whatever pipework, sheet metal and afterburners they can find and hang off the rails on the way to the fight. This updated multipart plastic kit builds one Trukk, the fast, lightly armoured transport that gets your Boyz into the thick of it in Warhammer 40,000. It carries a dual big shoota plus an optional grabbin klaw or buzzsaw, and the kit is loaded with interchangeable parts, including a spiked ram or dozer blade, tilting wheel axles and a repositionable shooting platform, so a whole Kult of Speed can look different from one Trukk to the next.
The Big Mek Dakkarig is a walking gun platform with a gleeful Mek at the controls, lumbering forward behind a crackling kustom force field while its blitzkannon and multi-busta launcha hose everything in front of it. This multipart plastic kit builds one Dakkarig for your Ork army in Warhammer 40,000, a heavy support piece that handles massed infantry and light vehicles alike and can stomp anything that gets close. It comes with 44 components, a 90mm round base and the full Orks transfer sheet with 385 clan glyphs and symbols.
Keep your Waaagh! organised without flipping through the codex mid-game. This Orks Command Pack holds 94 cards and 36 double-sided tokens covering all 15 detachments from the new Codex: Orks, with every detachment rule, stratagem and enhancement on its own 63mm by 88mm card. It is a handy tabletop reference for any Ork player running the 11th edition codex, and you will need a copy of Codex: Orks to make full use of it. Available while stocks last.
Warbikers are the backbone of every Ork Kult of Speed, tearing across the battlefield on kustom bikes and spraying dakkagun fire before the riders lean in with choppas. This multipart plastic kit builds three Warbikers for Warhammer 40,000, each with dual dakkaguns up front, and one can be built as a Biker Nob with a dual combi-rokkit, boss pole options and unique arms and head. Interchangeable forks, guns, handlebars and armour plates mean you can make each bike look like its rider built it in a shed.