Rulebooks

Rulebooks

Dive into the world of Dungeons & Dragons with the official books from Wizards of the Coast! Whether you're starting your journey, running the game, or seeking epic new quests, find the essential guides right here.

Find the essential Core Rules within indispensable guides like the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. Unleash unforgettable stories with thrilling Campaign Adventures, and expand your game with Sourcebooks packed with new player options, fearsome monsters, and rich lore. Everything you need to play, DM, and explore the multiverse awaits!


  • D&D Dungeon Master's Screen 2024 Edition - four-panel screen with panoramic art by Joy Ang

    Wizards of the Coast D&D Dungeon Masters Screen 2024 Ed.

    Create fantastical worlds and bring epic quests to life with the Dungeon Master's Screen (2024 Edition). This four-panel screen features a spectacular panoramic scene by Joy Ang depicting every core class of fifth edition Dungeons & Dragons. Keep your notes and dice rolls hidden behind this Dungeon Master's Screen without affecting your interactions with players around the table. Revised interior rules content based on ten years of Dungeon Master feedback delivers the most useful reference material during play. Whether you're a new or experienced Dungeon Master, this screen is a handy resource for addressing common rule-related questions. For use with the fifth edition Player's Handbook (2024), Monster Manual (2024), and Dungeon Master's Guide (2024).

    $26.95

  • D&D Character Sheet Pack 2024 Ed. D&D Character Sheet Pack 2024 Ed.

    Wizards of the Coast D&D Character Sheet Pack 2024 Ed.

    D&D 2024 Character Sheets – Keep Your Heroes Organised. This premium set includes 50 redesigned double-sided character sheets, perfect for tracking every detail of your D&D adventurer. Housed in a lavishly illustrated folder, ideal for storing your character sheets and game notes. Easy-to-reference design for smoother gameplay and works seamlessly with the Player’s Handbook Enough sheets to fuel 50 years of D&D adventures!

  • a book with a picture of a monster on it

    Wizards of the Coast D&D Monster Manual 2024 Ed.

    The D&D 2024 Monster Manual is the ultimate creature compendium for Fifth Edition, packed with over 500 monsters to populate your worlds and fuel your adventures. Encounter legendary foes like dragons, giants, and mind flayers alongside terrifying new additions such as the arch-hag and blob of annihilation. Redesigned stat blocks make gameplay smoother, while breathtaking artwork brings each creature to life. Whether you’re a seasoned Dungeon Master or new to world-building, this expanded tome is an essential tool for crafting unforgettable encounters.

    $69.95

  • D&D Dungeon Masters Handbook 2024 Ed.

    Wizards of the Coast D&D Dungeon Masters Handbook 2024 Ed.

    Step behind the screen with the revised and expanded Dungeon Master’s Guide for Dungeons & Dragons 5e, packed with everything you need to craft thrilling adventures and legendary campaigns. Whether you’re a seasoned DM or just starting your journey, this will help you build immersive worlds, guide epic storytelling, and challenge your players in unforgettable ways! With 15 brand-new maps, over 300 magical treasures, and a fully customizable Greyhawk setting, your imagination has limitless possibilities. New bastion rules let players establish strongholds, craft resources, and shape their domain between sessions, while real-world Dungeon Master advice ensures smoother gameplay.

    $69.95

  • D&D Players Handbook 2024 Ed.

    Wizards of the Coast D&D Players Handbook 2024 Ed.

    The biggest Player’s Handbook in Dungeons & Dragons history is here, fully revised and expanded to bring the ultimate character creation and gameplay experience to new and seasoned adventurers alike. With twelve classes, 48 subclasses, and 10 species, crafting your perfect hero has never been more thrilling. Battle through ancient ruins and deadly dungeons, mastering nearly 400 spells, all-new Weapon Masteries, and a refreshed crafting system for deeper gameplay. Updated learn-to-play guides make it easier than ever to dive in, while the alphabetized Rules Glossary ensures seamless play. Packed with stunning new art, fresh mechanics, and endless customization, this essential book is your gateway to legendary adventures. Let me know if you'd like any tweaks!

    $69.95

  • a woman holding a sword in her hand

    Wizards of the Coast D&D Guildmasters Guide to Ravnica 5th Ed

    The First D&D Book to Take On Magic: The GatheringWith the Guildmasters’ Guide to Ravnica, you can create characters and run adventures on Ravnica, one of the richest, most beloved settings in Magic: The Gathering. Ravnica is a worldwide cityscape, teeming with intrigue, driven by conflict between 10 powerful guilds, each with its own identity and interests. D&D fans will love exploring the book’s additions to D&D, with new classes, races, and magic items to delve into, while Magic fans will love bringing their favorite cards to life in the world’s deepest roleplaying game, with all the rules needed to play a Loxodon Smiter, a Goblin Electromancer, or any other Ravnican characters you can imagine.

  • the cover of a book with an image of a dragon

    Wizards of the Coast D&D Journeys through the Radiant Citadel 5th Ed

    Welcome to the Radiant CitadelIn the heart of the Ethereal Plane lies an ancient and mysterious city called the Radiant Citadel. Through tradition, cooperation, and ancestral magic, fifteen civilizations are bound to this wondrous site. Journeys through the Radiant Citadel is an anthology of 13 adventures that explore the cultures and myths of these realms. The living and the dead celebrate the Night of the Remembered in the city of San Citlán. From glittering night markets to undersea cities, from curse-afflicted villages to angel-ruled city-states—each adventure in this anthology takes inspiration from the writer’s personal connection to real-world mythologies and cultures, creating a rich tapestry of never-before-seen lands and stories for you to explore.

    $54.95

  • D&D Out of the Abyss 5th Ed

    Wizards of the Coast D&D Out of the Abyss 5th Ed

    Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game! The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons adventure for characters of levels 1–15

    $54.95

  • the cover of a book with an image of a wizard and a demon

    Wizards of the Coast D&D Waterdeep Dungeon of the Mad Mage 5th Ed

    Treasures and secrets abound, but tread with care!In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries-to what end is a constant source of speculation and concern. This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport.

  • the cover of a book with a dragon on it

    Wizards of the Coast D&D Hoard of the Dragon Queen 5th Ed

    Fight the War Against Draconic Oppression!In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate. The first of two adventures in the Tyranny of Dragons(TM) story arc, Hoard of the Dragon Queen provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. 

  • a box with a picture of a dragon on it a box with a picture of a mountain scene

    Wizards of the Coast D&D Dungeon Masters Screen - Wilderness Kit

    Delve into the dungeons depths!This kit equips the Dungeon Master with a screen and other tools that are perfect for running D&D® adventures through dungeons, whether ruined or thriving. The Dungeon Masters screen features a painting of a fantastic vista that plunges into the deep reaches of a mountain. Useful rules references cover the screens interior, with an emphasis on dungeon-delving. Contents: DM screen specially designed for dungeon delving, with tables for encountering monsters and exploring ruins and dungeons Features 36 punch out dungeon geomorph cards with pathway connection points, perfect for planning a dungeon during game preparation or for coming up with a map in the middle of play Customizable double-sided dry-erase sheet offers unlimited versatility for tactical gameplay. Numbered grid for sketching maps or placing random encounters or treasure on one side, and summary of the main actions a character can take in combat on the other 18 illustrated punch out condition cards, including mold and slime cards for dungeon encounters 9 punch out numbered and illustrated initiative cards to easily track the turn order for players, monsters, and nonplayer characters.

  • a package of book tags with a picture of a dragon

    Wizards of the Coast D&D Book Tabs - Dungeon Masters Manual

    Never lose your place with adhesive book tabs for the Dungeon Master's Guide. This pack contains 92 acrylic tabs designed to help busy dungeon masters keep track of important sections like magic items, treasure, and even blank tabs for complete customization. The Dungeon Master's Guide book tab pack contains the following:20 Large tabs1x Introduction1x Chapter 1: World Building1x Chapter 2: Creating a Multiverse1x Chapter 3: Creating Adventures1x Chapter 4: Creating Nonplayer Characters1x Chapter 5: Adventures Environments1x Chapter 6: Between Adventures1x Chapter 7: Treasure1x Chapter 8: Running the Game1x Appendix B: Monster Lists1x Table: Random Magic Items1x Table: Gemstones1x Table: XP Thresholds by Character Level1x Table: Treasure5x Blank tabs and72 other Small tabs that cover various subchapters and sections of interest

  • a pack of three book tapes with an image of a monster

    Wizards of the Coast D&D Book Tabs - Monster Manual

    Never lose your place with adhesive book tabs for the Monster Manual. This pack contains 92 acrylic tabs designed to help busy dungeon masters keep track of important creatures like dragons, beholders, and even blank tabs for complete customization. The Monster Manual book tab pack contains the following: 20 Large tabs 1x Introduction 1x Appendix A: Miscellaneous Creatures 1x Appendix B: Nonplayer Characters 1x Table: Proficiency Bonus by Challenge Rating 1x Index 15x Blank tabs 72 other Small tabs that cover various subchapters and sections of interest, including a tab for each of the letters in the alphabet!

  • D&D Spellbook Cards - Druid

    Gale Force 9 D&D Spellbook Cards - Druid

    The Spellbook Cards card decks are an invaluable resource for any magic-user. Having all of your spell details right at your fingertips saves you having to spend time searching through books in the middle of an encounter. And you can easily consult the entire deck when selecting new spells to learn. After each long rest you can set aside those spells you want to prepare for the day. Each deck is made from thick laminated card so they will stand the test of time.

  • D&D Tales of the Yawning Portal 5th Ed

    Wizards of the Coast D&D Tales of the Yawning Portal 5th Ed

    When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.Within this tome are seven of the most compelling dungeons from the 40 year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed.The seeds of these stories now rest in your hands. D&D’s most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy.For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide, this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules. Explore seven deadly dungeons in this adventure supplement for the world’s greatest roleplaying game.Tales from the Yawning Portal includes the following adventures:Against the GiantsDead in ThayForge of FuryHidden Shrine of TamoachanSunless CitadelTomb of HorrorsWhite Plume Mountain

  • D&D Explorers Guide to Wildemount 5th Ed

    Wizards of the Coast D&D Explorers Guide to Wildemount 5th Ed

    Explorer’s Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria)—a land of war, betrayal, and swashbuckling adventure.Comprised of four regions, Wildemount provides endless potential for adventure in a land of brewing conflict and incredible magic. Rising tensions boil over into all-out war between the politically dubious Dwendalian Empire and the light-worshiping wastefolk of Xhorhas, supplying a vibrant backdrop for any D&D campaign to explore.Uncover a trove of new options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Critical Role—such as Vestiges of Divergence and the possibility manipulating magic of dunamancy. Start a campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

  • D&D Keys from the Golden Vault 5th Ed

    Wizards of the Coast D&D Keys from the Golden Vault 5th Ed

    An anthology of 13 heist-themed adventures for the world’s greatest roleplaying game.Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters.Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.Contents:Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heistAdventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaignIntroduces the Golden Vault—a mysterious organization for which the player characters can work as heist operativesEach adventure includes a map to guide Dungeon Masters and a map to help players plan their heistsAdventures emphasize player choice with each heist having multiple paths toward successIncludes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards

  • D&D Young Adventurer - Dragons and Treasures 5th Ed

    Wizards of the Coast D&D Young Adventurer - Dragons and Treasures 5th Ed

    No creature is more fascinating and terrifying to an adventurer than a dragon! This illustrated guide takes a deeper look at the abilities, personalities, and treasure collections of every major dragon type in Dungeons & Dragons.Dragons & Treasures transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unique characteristics, fabled treasures, and wondrous artifacts of the most legendary of creatures: dragons! The book profiles all main dragon classes, and features easy-to-follow and entertaining explanations of how to identify and interact with these legendary beasts during your adventures. Advice, encouragement, and storytelling tips provide strategies for dealing with dragon encounters, hoards of treasure, and draconic artifacts, along with action-packed illustrations that will ignite your imagination.Dragons & Treasures is the perfect way for young fans to learn how to incorporate dragons into their stories, whether as foes, allies, or something in between.

    $18.95

  • D&D Spellbook Cards - Magical Items

    Wizards of the Coast D&D Spellbook Cards - Magical Items

    This set contains 294 durable, laminated cards for a hoard of magical weapons, armor, and other wondrous items. With game statistics on one side and evocative art on the other, they are the perfect tool to help Dungeon Masters equip their villains or dole out rewards to their players’ heroes.

  • D&D Dragonlance - Shadow of the Dragon Queen 5th Ed

    Wizards of the Coast D&D Dragonlance - Shadow of the Dragon Queen 5th Ed

    In a world ravaged by war, the actions of heroes can have world-altering stakes. Defend the people of Kalaman against seemingly insurmountable odds as Krynn prepares for war. The Dragon Armies are on the march, their ranks swelled by ogres, minotaurs, and humans who seek a share of the spoils, while rumors of the return of the Dark Queen’s dragons swirl among the people.Contents:Dragonlance: Shadow of the Dragon Queen adventure for characters levels 1–11Introduces the Dragonlance setting to 5th edition D&D with a focus on the legendary War of the LanceExperience mass battlefield play with the option to enhance 6 encounters by playing connected scenarios in the Warriors of Krynn board game that alter the course of your adventure (board game sold in the Deluxe Edition)Face off against the infamous death knight Lord Soth and his army of draconiansIncludes character options at home in the Dragonlance setting, including the kender race, feats, backgrounds, and a subclass focused on Tower of High Sorcery magic- usersBook comes with a poster map of the continent of Ansalon and the Kalaman theater of war

  • D&D Book Tabs - Players Handbook

    Wizards of the Coast D&D Book Tabs - Players Handbook

    Never lose your place with adhesive book tabs for the Player's Handbook. This pack contains 168 acrylic tabs designed to help busy adventurers keep track of important sections like Actions in Combat, Feats, and even blank tabs for complete customization.The Player's Handbook book tab pack contains the following:24 Large tabs1x Introduction1x Chapter 1: Character Creation1x Chapter 2: Races1x Chapter 3: Classes1x Chapter 4: Personality and Background1x Chapter 5: Equipment1x Chapter 6: Customization Options1x Chapter 7: Using Ability Scores1x Chapter 8: Adventuring1x Chapter 9: Combat1x Chapter 10: Spellcasting1x Appendix A: Conditions8x Blank tabs and 144 other Small tabs that cover various subchapters and sections of interest!

  • D&D Fizban's Treasury of Dragons 5th Ed

    Wizards of the Coast D&D Fizban's Treasury of Dragons 5th Ed

    Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon’s magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters. Contents: Introduces gem dragons to fifth edition!Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragonsAdds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a featPresents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and moreReveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction

  • D&D Volo's Guide to Monsters 5th Ed

    Wizards of the Coast D&D Volo's Guide to Monsters 5th Ed

    Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.Dive deep into the story behind D&D’s most popular and iconic monsters, including beholders, mind flayers, and the yuan-ti, as well as classics like orcs, gnolls, and kobolds. Gain access to rules and story for dozens of monsters new to fifth edition Dungeons & Dragons, such as the froghemoth, the neogi, and the vargouille.Open up new race options, including the goblin, the orc, and the firbolg. The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure.Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.

  • D&D Ghosts of Saltmarsh 5th Ed

    Wizards of the Coast D&D Ghosts of Saltmarsh 5th Ed

    Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine:• The Sinister Secret of Saltmarsh• Danger at Dunwater• The Final Enemy• Salvage Operation• Isle of the Abbey• Tammeraut’s Fate• The StyesAll adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more!

  • D&D Official Dice Set

    Wizards of the Coast D&D Official Dice Set

    When it comes to adventuring in the world’s greatest roleplaying game, having plenty of the right dice at your side is critical. Whether you're exploring jungles, sailing seas, or navigating wild frontiers, this Official D&D Dice Set will help roll you through it. The D&D Official Dice Set has you covered with this complete set of eleven polyhedral dice!

    $11.99


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