Warhammer
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Games Workshop Dark Angels - Deathwing Knights (44-22)
Deathwing Knights are the Dark Angels' ultimate close-combat specialists, veteran Terminators clad in baroque armour and wielding heavy maces or power swords behind tall storm shields. They're built to teleport straight into the thick of the fighting and break the enemy's back in melee. This kit makes five of them, ideal for players wanting a hard-hitting elite unit to anchor a Dark Angels army.
$120.00 $96.50
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Games Workshop Black Templars - Sword Brethren (55-43)
Sword Brethren are the veteran melee specialists of the Black Templars, elite warriors who've earned the right to carry some of the Chapter's most storied relic blades into battle. This kit builds five heavily armoured Primaris Space Marines armed with a mix of power weapons, perfect for punching a hole through enemy lines. A strong pickup for any Black Templars crusade force needing more close-combat muscle.
$88.50
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Games Workshop Warhammer Quest Premium Starter Set - Darkwater (WQ-09)
Warhammer Quest: Darkwater sends a band of heroes and sellswords into the ruins of the Jade Abbey to stop the daemonic warlord Gelgus Pust from poisoning the life-giving Everspring with Nurgle's plague-gifts. It's a fully cooperative dungeon crawler for 1-4 players, with 49 push-fit miniatures covering seven heroes and dozens of twisted enemies. A great pick if you want tabletop adventure without needing a painted army to get started.
$395.00 $317.00
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Games Workshop Warhammer 40k 11th Ed. Premium Starter Set (40-05)
This is the complete way to jump into the Warhammer 40,000 hobby, pitting a strike force of Space Marines against a horde of Ork invaders across two full Combat Patrol armies of push-fit miniatures. You get the Core Rules book, terrain, and a beginner's guide that walks you through building, painting and playing your first games. Everything is push-fit, so you can be on the tabletop fighting for the fate of the Imperium in an afternoon.
$340.00
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Games Workshop Necromunda - Escher Blades of the Matriarch (301-85)
Blades of the Matriarch brings the elite bodyguard of an Escher Matriarch to the tabletop, combining speed and lethality with the House of Blades' signature toxin-laced weaponry. They're a strong pick for Escher players wanting more specialist melee options to round out their gang. A great addition to any Necromunda Escher collection.
$93.00 $77.00
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Games Workshop Necromunda - Goliath Forge Smelters (301-64)
Forge Smelters bring more heavy-hitting muscle to a Goliath gang, tough underhive brawlers forged in the industrial heart of House of Chains territory. They slot straight into Necromunda campaigns as durable, close-combat-focused fighters that can soak up punishment and dish it back out. A solid pickup for anyone expanding their Goliath roster.
$93.00 $77.00
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Games Workshop Necromunda - Goliath Forge Bosses & Sumpkrocs (301-76)
This kit adds Forge Bosses and Sumpkrocs to your Goliath gang, giving House of Chains players heavyweight leadership options and brutal chem-fuelled muscle for the underhive. They're some of the toughest fighters in the Goliath roster, built to intimidate on the tabletop as much as in a fight. Great for bulking out an existing Goliath crew or starting a new one with real presence.
$77.00
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Games Workshop Necromunda Underhive Journal - Escher House of Blades (301-81)
The Escher get their own Underhive Journal here, with fresh fighter options, background and rules built around House of Blades gangs and their venom-tipped, chem-fuelled way of war. It's the kind of supplement that rewards Necromunda players looking to specialise their Escher crew rather than just field the basics. A solid pickup for dedicated Escher gang bosses.
$41.00
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Games Workshop Necromunda Underhive Journal - Goliath House of Chains (301-82)
This Underhive Journal is a dedicated deep-dive into the Goliath gangs of Necromunda, packed with new fighter options, lore and rules to expand House of Chains games on the tabletop. It's built for Necromunda players who want more depth for their Goliath crews beyond the core rulebook. A must for anyone running a serious Goliath gang.
$41.00
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Games Workshop Voice of Command by Richard Swan - Hardback Ed.
Richard Swan turns his eye to the Astra Militarum's officer corps in Voice of Command, following the brutal calculus of leadership when every order sends soldiers to their deaths. It's a grounded, human take on Warhammer 40K life in the trenches, light on superhuman heroics and heavy on the weight of command. Recommended for readers after Guardsman fiction with real stakes.
$39.95
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Games Workshop Blackheart Claws of the Maelstrom by Marc Collins - Hardback Ed.
Marc Collins follows the Red Corsairs and their master Huron Blackheart as they carve out plunder across the Maelstrom, one of Warhammer 40K's most enduring pirate-warlord stories. Expect fast-paced renegade action and an antihero who's as compelling as he is monstrous. A great addition for readers who want their Chaos fiction with more raiding and less brooding.
$39.95
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Games Workshop Raldaron Revenant by Guy Haley - Hardback Ed.
Guy Haley turns his attention to Raldoron, First Captain of the Blood Angels, as the Great Crusade gives way to civil war and old loyalties are tested to breaking point. This hardback slots straight into the Horus Heresy timeline for readers following the Blood Angels' darkest chapter, with Haley's grounded, character-driven style doing justice to a legion built on nobility and grief in equal measure. A solid pick for Horus Heresy collectors filling out their Blood Angels shelf.
$26.50
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Games Workshop Prophet of the Waaagh! by Nate Crowley - Illustrated Hardback Ed.
Ghazghkull Mag Uruk Thraka is the biggest, meanest warboss the galaxy has seen since the Great Beast, and this is the story of how he got there. Nate Crowley tells it through Makari, the grot banner-bearer who has somehow survived at Ghazghkull's side and is now spilling everything to Inquisitor Tytonida Falx. This Illustrated and Annotated hardback edition pairs one of Black Library's funniest, most brutal Ork novels with new artwork and annotations, making it a proper shelf piece for any Ork fan.
$46.00
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Games Workshop Bjorn - The Fell-Handed by Justin Hill Hardback Ed.
Bjorn the Fell-handed is the oldest living Space Marine in the Imperium, a Space Wolves hero who fought in the Horus Heresy and has spent eight thousand years since entombed in a Dreadnought, woken only when Fenris truly needs him. In Justin D Hill's novel a ghost ship drifts back out of the warp carrying the plague-ridden Death Guard to the gates of the Fang, and the old wolf rises to lead his pack. A hardback for Space Wolves fans and anyone who wants a story from one of the few characters who actually remembers the Heresy.
$25.00
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Games Workshop Demolisher by Andy Clark - Paperback Ed.
Andy Clark's follow-up to Steel Tread puts you back inside the cramped hull of a Leman Russ Demolisher on the warp-cursed world of Croatoas. Lieutenant Commander Hadeya Etsul and her crew are handed a convoy escort mission, shepherding a legendary lord commissar through contested mountain passes while a new crew member unsettles the tank and something unseen waits in the high ground. This paperback edition also includes a bonus short story, and it suits Astra Militarum fans who like their 40K at ground level with the treads and the crew.
$20.00
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Games Workshop Combat Patrol Battlezone - Terrain Set (73-401)
Armageddon has been fought over for decades, and this Battlezone set lets you bring a ruined slice of it to your table for Combat Patrol. You get two fold-out card game boards, sixteen card Terrain Objective Markers, and fifteen push-fit Battlefield Armageddon terrain pieces, including large and small Manufactorum Ruins, a Shock Array, Capacitor Stack, Generator Shrine, Galvanic Pylons and Rockcrete Barricades. It is a complete Combat Patrol battlefield in one box, and the modular kits can be built to match the official layouts or combined into your own structures.
$230.00
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Games Workshop Orks - Trukk (50-78)
No two Trukks look alike, and that is the whole point: Orks bolt on whatever pipework, sheet metal and afterburners they can find and hang off the rails on the way to the fight. This updated multipart plastic kit builds one Trukk, the fast, lightly armoured transport that gets your Boyz into the thick of it in Warhammer 40,000. It carries a dual big shoota plus an optional grabbin klaw or buzzsaw, and the kit is loaded with interchangeable parts, including a spiked ram or dozer blade, tilting wheel axles and a repositionable shooting platform, so a whole Kult of Speed can look different from one Trukk to the next.
$116.00
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Games Workshop Orks - Big Mek Dakkarig (50-81)
The Big Mek Dakkarig is a walking gun platform with a gleeful Mek at the controls, lumbering forward behind a crackling kustom force field while its blitzkannon and multi-busta launcha hose everything in front of it. This multipart plastic kit builds one Dakkarig for your Ork army in Warhammer 40,000, a heavy support piece that handles massed infantry and light vehicles alike and can stomp anything that gets close. It comes with 44 components, a 90mm round base and the full Orks transfer sheet with 385 clan glyphs and symbols.
$139.00 $112.00
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Games Workshop Orks - Command Pack (50-02)
Keep your Waaagh! organised without flipping through the codex mid-game. This Orks Command Pack holds 94 cards and 36 double-sided tokens covering all 15 detachments from the new Codex: Orks, with every detachment rule, stratagem and enhancement on its own 63mm by 88mm card. It is a handy tabletop reference for any Ork player running the 11th edition codex, and you will need a copy of Codex: Orks to make full use of it. Available while stocks last.
$47.00
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Games Workshop Orks - Warbikers (50-79)
Warbikers are the backbone of every Ork Kult of Speed, tearing across the battlefield on kustom bikes and spraying dakkagun fire before the riders lean in with choppas. This multipart plastic kit builds three Warbikers for Warhammer 40,000, each with dual dakkaguns up front, and one can be built as a Biker Nob with a dual combi-rokkit, boss pole options and unique arms and head. Interchangeable forks, guns, handlebars and armour plates mean you can make each bike look like its rider built it in a shed.
$94.00
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Games Workshop Orks - Boyz (50-80)
Boyz are the green tide itself, and every Ork army needs mobs of them to grab objectives and keep the pressure on. This updated multipart plastic kit builds nine Boyz, one Nob and an Ammo Runt for Warhammer 40,000, armed with sluggas, shootas and choppas, with options for a big shoota, burna and rokkit launcha in the mob. The Nob can take a kustom choppa, power klaw and kombi-skorcha or a two-handed big choppa, and with 17 heads and a pile of spare arms in the box, no two Boyz need to look the same.
$89.00
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Games Workshop Orks - Wartrakk (50-74)
Part warbike, part gun rig, the Wartrakk lets a Nob ride shotgun on a tracked platform and fire armour-busting rokkits without worrying about steering. This push-fit plastic kit builds one Wartrakk for Warhammer 40,000, as fast as a Warbike but with a multi-busta launcha for chewing through heavy infantry and light vehicles, and it slots in neatly alongside your Speed Freeks. The box holds 30 components, a 105mm by 70mm oval base and the full Orks transfer sheet with 385 clan glyphs.
$115.00 $93.00
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Games Workshop Orks - Nazdreg (50-82)
Nazdreg Ug Urdgrub is the flashiest warlord in the Bad Moons, the richest of the Ork clans, and he has the gear to prove it: the power klaw Moonchewa and a multi-kombi Kustom Blasta X shoota that is practically an arsenal on its own. This multipart plastic kit builds Nazdreg in mega armour as a centrepiece character for your Ork army in Warhammer 40,000, whipping nearby mobs into a frenzy while leading tellyport assaults from the front. 27 components on a 60mm round base.
$82.00
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Games Workshop Orks - Weirdboy (50-62)
Weirdboyz are the lightning rods of the Waaagh!, soaking up the psychic energy pouring off every Ork around them and blasting it back out before their heads pop. This push-fit plastic kit builds one Weirdboy for Warhammer 40,000, a support character who hurls torrents of power vomit at mid-range, cracks skulls with his copper staff up close, and buffs the mobs around him. Six components on a 50mm round base, so it goes together fast.
$60.00
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Games Workshop Orks - Warboss (50-84)
Orks get bigger the more fights they win, and the Warboss is the proof: the biggest, loudest Ork in the tribe, leading from the front and whipping his ladz into a frenzy. This multipart plastic kit builds one Warboss and an Ammo Runt token for Warhammer 40,000, with a kustom choppa or power klaw in one hand and a kustom shoota, kombi-rokkit or kombi-skorcha in the other. Three boss pole toppers, two leg options, four heads with different jaws and an optional attack squig mean your boss can look exactly as mean as you want.
$63.00