Warhammer
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Games Workshop Orks - Mek (50-75)
Every Ork war machine needs a Mek to keep it running, and this one comes armed with a kustom mega-slugga and a full kit of Mek toolz for quick, dirty battlefield repairs. This multipart plastic kit builds one Mek for Warhammer 40,000, a support character best kept close to your vehicles and walkers to patch them up and boost their weapons mid-fight. Eight components on a 32mm round base, so it is a quick build and a solid first character for a new Ork force.
$60.00
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Games Workshop Codex - Orks 11th Ed.
The new Codex: Orks is the complete guide to running the galaxy's most joyfully destructive army in 11th edition Warhammer 40,000. Across 176 pages this softcover book packs in Ork lore and artwork, a collecting section with painting guides and army-building advice, and the full rules: army special rules, 15 detachments and 54 datasheets covering everything from Boyz mobs to Stompas. Gatefolds front and back round it out, and it pairs with the Orks Command Pack if you want the detachment rules on cards.
$56.50
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Games Workshop Ogor Mawtribes Army Set (95-22)
Ogors go to war for one reason: everything in the Mortal Realms looks like dinner. This Army Set builds 16 multipart plastic miniatures for Warhammer Age of Sigmar, led by a Tyrant and backed by ten Gluttons, three heavily armoured Ironguts and two Maulbeast Cavalry, which together form a complete Warglutt Marauders Spearhead force ready for skirmish games. Also in the box is a hardcover Destruction Battletome: Ogor Mawtribes with a cover exclusive to this set, plus a full deck of warscroll cards, making it the best way to start a new Mawtribe or bulk out an existing one.
$435.00 $375.00
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Games Workshop Blood of the Godeater by Noah Van Ngyuen - Hardback Ed.
Heldanarr Fall conquered the Burning Valley and became a Chaos Lord, and it bought him nothing but a throne surrounded by rivals and a blood god demanding endless war. Then, in the rubble of a siege, he finds two orphaned children worth protecting, and for the first time wants to build something rather than burn it. Noah Van Nguyen's Age of Sigmar novel follows a fallen warrior bargaining with Khorne to save what he loves, with the armies of Hammerhal closing in. A hardback for readers who like their Chaos characters human.
$43.00
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Games Workshop Galaxy in Flames - Horus Heresy Saga by Ben Counter - Hardback Ed.
Galaxy in Flames is where the Horus Heresy stops being a rumour and becomes a war. Recovered from his wounds, Warmaster Horus leads the Imperial fleet against the rebel world of Isstvan III, then reveals his treachery by virus-bombing the planet and turning Space Marine against Space Marine in the bitterest fight of the age. Ben Counter closes out the opening trilogy of the saga in this hardback Horus Heresy Saga edition, a natural next read after Horus Rising and False Gods.
$43.00
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Games Workshop Witch Hunters Omnibus by Nick Horth
Away from the big pitched battles, witch hunters keep Sigmar's cities safe one grim investigation at a time. This Age of Sigmar omnibus collects the Callis and Toll stories by Nick Horth, including City of Secrets and The Silver Shard, alongside Richard Strachan's Hallowed Ground and Temple of Silence, following the Ven Denst witch hunters, plus short stories from both authors. It is a big paperback dose of the Realm of Beasts from street level, ideal for readers who prefer mystery and monsters to massed armies.
$30.00 $26.50
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Games Workshop Fasle Gods - Horus Heresy Saga by Graham McNeill
False Gods is the second book of the Horus Heresy, and the one where the galaxy's greatest betrayal takes root. Wounded on the moon of Davin, Warmaster Horus is offered everything Chaos can promise, while Dark Apostle Erebus of the Word Bearers shows his true colours. Graham McNeill's novel is essential reading for the whole 40K setting, and this paperback edition keeps the saga affordable for anyone starting the series after Horus Rising.
$22.99 $20.00
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Games Workshop Warhammer 40k 11th Edition - Armageddon Box Set (40-01)
This box launches the 11th edition of Warhammer 40,000, pitting Blood Angels Space Marines against an Ork horde. It includes two glue-free push-fit armies, rulebooks, mission decks, campaign materials, and accessories. What's Inside 61 Push-Fit Miniatures (501 Components) 23 Space Marines: 1 Captain with Relic Shield: Master-crafted power weapon, relic shield, heavy bolt pistol, plus 2 helmeted and 1 bare head options. 1 Librarian: Bolt pistol, force weapon, plus 1 helmeted and 1 bare head options. 1 Chaplain with Jump Pack: Absolver bolt pistol, crozius arcanum. 1 Ancient: Bolt pistol, bolt rifle, close-combat weapon, banner, plus 1 helmeted and 1 bare head options. 10 Intercessors: Bolt pistols, bolt rifles, close-combat weapons. Includes 1 Sergeant with Chainsword and 1 Intercessor with grenade launcher. 5 Vanguard Veterans with Jump Packs: Heavy bolt pistols, master-crafted power weapons (1 with plasma pistol), plus Sergeant head options. 3 Eradicators with Heavy Bolters: Bolt pistols, heavy bolters, close-combat weapons, plus Sergeant head options. 1 Land Speeder: Multi-melta, onslaught gatling cannon (swappable for heavy flamer), stormfury missile launcher, close-combat weapon, plus crew head options. 38 Orks: 1 Warboss: Kustom shoota, kustom choppa. 1 Bannernob: Shoota, choppa, Waaagh! banner. 1 Bigboss: Slugga, two-handed big choppa. 1 Painboy with 1 Grot Orderly: Dok's toolz, 'urty syringe. 1 Weirdboy: 'Eadbanger, Waaagh! staff. 20 Ork Boyz: Sluggas, shootas, choppas. Includes Boss Nobs (kustom shootas, big choppas) and modular options (9 interchangeable heads, swappable torsos/legs, banners, armour). 10 Gretchin: Blastas, close-combat weapons, with swappable torsos/legs. 1 Wartrakk: Kustom shoota, rokkit launcha, choppas. 1 Big Mek Dakkarig: Blitzcannon, rokkit launcha. Books, Cards, and Gaming Accessories Hardcover Armageddon: Operation Imperator Book: 114-page lore and setting guide (215mm x 280mm). Softcover Core Rules Booklet: 88-page portable rules reference (160mm x 230mm). Chapter Approved 2026-27 Mission Deck: 88 cards (70mm x 121mm), 6 tokens, and a reference booklet. Dominatus Campaign Deck: 89 campaign cards (70mm x 121mm) and a reference booklet. Armageddon Datasheet Cards: 17 unit rules cards. Armageddon Transfer Sheet: 728 waterslide decals (Ultramarines, Blood Angels, Salamanders, Crimson Fists, White Scars, and Ork clans Goffs, Evil Sunz, Bad Moons). Bases & Guide 2x 105mm x 70mm Oval Hex Bases 1x 90mm Round Hex Base 2x 50mm Round Hex Bases 11x 40mm Round Hex Bases 34x 32mm Round Hex Bases 11x 25mm Round Hex Bases 1 Assembly Construction Guide Miniatures require assembly and are supplied unpainted.
$435.00
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Games Workshop Combat Patrol - Genestealer Cults (73-388)
Genestealer Cults strike from the shadows, infiltrating sewers and forgotten infrastructure before erupting into ambush against unsuspecting enemies. This Combat Patrol box gives you a fast, aggressive cult force in one hit: a Jackal Alphus leading a pack of Atalan Jackals, an armoured Achilles Ridgerunner, and ten Hybrid Metamorphs (which can be built as Acolyte Hybrids instead). It's a complete 17-model army for less than buying the kits separately, ready for Combat Patrol games or as the start of a bigger cult uprising.
$285.00 $231.00
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Games Workshop Necromunda - Cawdor Underhive Crew (301-69)
House Cawdor fights with the fervour of true believers, charging into battle behind fire and scripture in equal measure. This Underhive Crew box builds 16 plastic miniatures for Warhammer Necromunda — ten core Cawdor gang fighters and six Redemptionist zealots armed with flamers and heavier weapons — for a complete gang ready to burn a path through the underhive. One ganger can be assembled as an optional Word-Keeper, with plenty of alternative heads and weapons included to customise the crew.
$160.00 $130.00
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Games Workshop Necromunda - Delaque Underhive Crew (301-69)
Delaque gangs win by never being seen until it's too late, favouring blades and silenced weapons over open shows of force. This boxed set builds 17 multipart miniatures for Warhammer Necromunda — ten core Delaque fighters plus a pair of Nacht-Ghuls, Psy-Gheists, Psychoteric Wyrms and a Piscean Spektor — giving your gang a full spread of stealthy specialists in one box. It's a more affordable way to start a new Delaque crew than buying every kit on its own.
$130.00
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Games Workshop Necromunda - Goliath Underhive Crew (301-72)
House Goliath settles most arguments with brute strength, chemical stimms and whatever heavy tool was closest to hand. This Underhive Crew box builds 16 plastic miniatures — ten core Goliath fighters, two towering Stimmers and four Forge-Born — for a complete gang ready to carve out territory in Warhammer Necromunda. One of the core fighters can be assembled as an optional Forge Tyrant, and the kit includes a full set of alternative heads and weapon options to make every ganger your own.
$130.00
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Games Workshop Necromunda - Van Saar Underhive Crew (301-68)
Van Saar gangers would rather out-think an enemy than out-muscle them, backing sophisticated suits and precision weaponry with training most underhivers never get near. This boxed set builds 16 multipart miniatures — ten core gang fighters, two expert Archeoteks and four Grav-Cutter-mounted Neoteks — for a complete Van Saar crew in one go. It's the most cost-effective way to start a new gang for Warhammer Necromunda, with plenty of interchangeable heads and weapon options to customise your fighters.
$160.00 $130.00
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Games Workshop Necromunda - Orlock Underhive Crew (301-67)
House Orlock has never needed fancy toys to win a fight in the underhive — just dependable steel and the will to swing it. This Underhive Crew box builds a complete 18-model gang: ten core fighters, four aerial Wreckers, two veteran Arms Masters and a pair of Cyber-Mastiffs to run down anyone who doesn't pay their dues. It's the most cost-effective way to start a new Orlock gang for Warhammer Necromunda, with plenty of interchangeable heads and weapon options included.
$160.00 $130.00
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Games Workshop Necromunda - Palanite Enforcer Captains and Sergeants (301-59)
This kit brings command and control to your Necromunda Palanite Enforcer gang, building two Captains, two Sergeants, two Subjugator Sergeants, and a pair of Hardcase Cyber-mastiffs, all unpainted plastic miniatures that need assembly. Palanite Enforcers are the underhive's law keepers, and this box focuses on the veterans who have proven themselves ruthless enough to earn extra gear and a longer leash to get the job done. Each model comes with genuine build choices, different heads, weapons like power swords, plasma pistols, and chem-throwers, plus a full transfer sheet, so you can kit out a squad that looks properly lived-in. It pairs naturally with the Enforcer Patrol box if you are expanding an existing gang.
$90.00 $73.00
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Games Workshop Necromunda - Escher Underhive Crew (301-71)
The Escher Underhive Crew is a boxed starter gang for Necromunda, giving you everything needed to field a full House Escher force in one set: 20 plastic miniatures covering gang fighters, Death-Maidens, Wyld Runners and Phelynx beasts, plus a full sheet of alternative weapons and heads. It suits anyone starting a new gang or wanting to bulk out an existing crew without buying separate kits. House Escher gangers are known across the underhive for favouring speed and precision over brute strength, often relying on combat drugs and toxins brewed in their own chem-labs to give them the edge in a firefight. With interchangeable heads, hair and weapon options across the kit, no two Escher gangs need look alike.
$160.00 $130.00
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Games Workshop Necromunda - Palanite Subjugator Patrol (300-46)
This set gives you six heavily armoured Palanite Subjugators, the underhive riot squad that gets called in when regular Enforcers cannot handle the job on their own. It comes with vigilance pattern assault shields, shock batons, stub guns and subjugation pattern grenade launchers, along with a Subjugator Captain option, so it is a solid pick for anyone building or reinforcing a Necromunda Enforcer gang. There is plenty of build variety in the kit too, with a mix of heads, poses and weapon options so no two models need look the same, plus a transfer sheet to finish the squad off.
$73.00
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Games Workshop Infinite and the Divine by Robert Roth - Hardback Ed.
The Infinite and the Divine is a Warhammer 40,000 Black Library novel by Robert Rath, told entirely through the eyes of two necron nobles, Trazyn the Infinite and Orikan the Diviner. It suits readers who enjoy character-driven sci-fi and a slow-burn rivalry as much as outright war, since much of the book plays out as a running feud rather than a straight battle. Trazyn keeps a gallery of the most dangerous artefacts and people from the galaxy's history, and when a relic surfaces that could decide the necrons' future, his rivalry with the future-reading Orikan spans millennia and reshapes timelines along the way. This hardback edition is a solid pick for anyone after Necron lore beyond the tabletop rules.
$50.00 $41.00
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Games Workshop Wicked and the Warped by Robert Roth - Hardback Ed.
The Wicked and the Warped is Robert Rath's follow-up to The Infinite and the Divine, a Necrons novel through and through, following old rivals Trazyn the Infinite and Orikan the Diviner as they team up, more or less, to explore a lost world. It suits readers who liked the prickly double act between these two undying schemers in the first book, or who just want more necron lore told from an odd, ancient angle. The pair end up back at the Chaos-corrupted planet of Amenthis, trying to work out what happened to an expedition that vanished there long ago. Hardback edition, out now from Black Library.
$50.00 $41.00
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Games Workshop Necromunda - Palanite Enforcer Patrol (300-45)
The Palanite Enforcer Patrol is a plastic multipart kit that builds ten Necromunda Enforcers, the underhive's law enforcement, armed with a proper mix of shotguns, boltguns, stub guns and shock batons plus swappable heads and gear so no two officers look the same. It suits Necromunda players building an Enforcer patrol force or looking to bulk out an existing warband with more bodies and weapon options. Worth remembering that the Enforcers answer to the Guilders rather than the underhive's ordinary citizens, so their brand of law and order is really about keeping Guild trade routes running smoothly. The box includes 156 components, ten 25mm bases and a transfer sheet, and rules for fielding a Patrol are in The Book of Judgement.
$73.00
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Games Workshop World Eaters - Angron Daemon Primarch of Khorne (43-28)
Angron towers over the battlefield as the Daemon Primarch of Khorne, a centrepiece model for any World Eaters army and a serious project for painters who want a real showpiece. He was raised as a gladiator slave in the fighting pits of Nuceria before the Horus Heresy, and that brutal history is baked into his rage-driven, monstrous design here. The multipart plastic kit lets you build him wielding his chainaxe Spinegrinder and the daemon sword Samni'arius, with options for a roaring or snarling head and armoured or bare musculature. It comes with 77 components and a 100mm base, arriving unpainted and in need of assembly.
$257.00
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Games Workshop Orks - Squighog Boyz (50-54)
This kit brings a squig-powered cavalry unit to an Ork army: one Nob on Smasha Squig, three Squighog Boyz and a Bomb Squig, all charging in as fast attack support. Smasha Squigs spend most of their lives in a state of near-permanent concussion from headbutting anything nearby, so only the toughest Orks dare try to steer them at the enemy line. Riders lob rokkit-propelled stikkas as they close the distance, while the accompanying Bomb Squig shows a total disregard for its own safety on the way in. The plastic kit has 104 components and several cosmetic options for the Nob, including a choice of weapon, heads and pauldrons, and needs assembly plus Citadel paints to finish.
$95.00
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Games Workshop Nighthaunt - Myrmourn Banshees (71-11)
These four Myrmourn Banshees are a spectral answer to enemy spellcasters, gliding into battle to devour raw magic wherever they sense it. They're drawn to arcane energy the way carrion gather around the dead, and any living creature caught in their path is liable to catch a jab from a cursed chill dagger instead. Each miniature is deliberately hollow, an empty bodice wrapped in ethereal shroud, and the push-fit kit needs no glue to assemble. The set includes four sculpted 32mm bases showing a graveyard scene of broken statues and scattered bones.
$27.00
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Games Workshop Emperors Children - Noise Marines (37-10)
Six Noise Marines join the fire support ranks of an Emperor's Children or wider Chaos Space Marines force, using signature sonic weaponry to shred both armour and sanity at range. These Slaanesh-worshipping Heretic Astartes have grown numb to ordinary sensation, so they chase ever louder, ever more destructive noise just to feel something. The multipart plastic kit lets you build a Disharmonist and arm two models with blastmasters, with a generous mix of interchangeable heads, shoulder pads and power packs for a varied squad. It comes with 123 components, six 40mm bases and a full transfer sheet, though everything arrives unpainted and needs assembling.
$101.00
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Games Workshop Age of Sigmar 4th Ed. Skaven Paint Set (60-09)
This starter set is built for anyone picking up Skaven for the first time, pairing five push-fit Clanrat miniatures with six Citadel Colour paints and a brush to get them table-ready. Clanrats are the disposable backbone of any Skaven horde, sent forward in overwhelming numbers while the more ambitious clans plot from the shadows behind them. No glue or cutting tools are needed for assembly, just clippers, and the paint selection covers the essential colours plus a technical paint for textured bases. It's a tidy, low-commitment way to see if the ratmen's chaotic tide is for you before committing to a full army.
$49.00