Our full range of board games, card games, jigsaw puzzles, Dungeons & Dragons, tabletop wargames and AFL footy cards, all in one place.
Our full range of board games, card games, jigsaw puzzles, Dungeons & Dragons, tabletop wargames and AFL footy cards, all in one place.
Never lose your place with adhesive book tabs for the Player's Handbook. This pack contains 168 acrylic tabs designed to help busy adventurers keep track of important sections like Actions in Combat, Feats, and even blank tabs for complete customization.The Player's Handbook book tab pack contains the following:24 Large tabs1x Introduction1x Chapter 1: Character Creation1x Chapter 2: Races1x Chapter 3: Classes1x Chapter 4: Personality and Background1x Chapter 5: Equipment1x Chapter 6: Customization Options1x Chapter 7: Using Ability Scores1x Chapter 8: Adventuring1x Chapter 9: Combat1x Chapter 10: Spellcasting1x Appendix A: Conditions8x Blank tabs and 144 other Small tabs that cover various subchapters and sections of interest!
$16.25
Used to enhance the D&D tabletop experience, these tiles come with evocative terrain art featuring dungeon rooms, corridors, caverns, tunnels, and other terrain elements that Dungeon Masters can use to build exciting encounters. These beautifully illustrated tiles can be combined to create customizable adventure maps. Contents: 16 double-sided sheets of dungeon-themed terrain tiles
$33.95
Bring your Dungeons & Dragons game to life with this collection of twenty beautifully rendered, full-color, tactical poster maps. Maps are a key element of every Dungeons & Dragons campaign. A map’s importance in bringing your world to life can’t be overstated. The same can be said for your encounter maps. Sometimes you need a visual representation of the area your adventurers are in, or perhaps tactical combat is simply the way your group rolls. How ever you play, we’ve got you covered. Twenty beautifully rendered, tactical poster maps are contained herein, perfect for bringing any D&D game to life.
$32.95
Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon’s magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters. Contents: Introduces gem dragons to fifth edition!Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragonsAdds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a featPresents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and moreReveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction
$54.95
Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.Dive deep into the story behind D&D’s most popular and iconic monsters, including beholders, mind flayers, and the yuan-ti, as well as classics like orcs, gnolls, and kobolds. Gain access to rules and story for dozens of monsters new to fifth edition Dungeons & Dragons, such as the froghemoth, the neogi, and the vargouille.Open up new race options, including the goblin, the orc, and the firbolg. The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure.Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.
$54.95
Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe!Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine:• The Sinister Secret of Saltmarsh• Danger at Dunwater• The Final Enemy• Salvage Operation• Isle of the Abbey• Tammeraut’s Fate• The StyesAll adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more!
$54.95
Add the Aasimar Wizard Female to your tabletop collection with this highly detailed unpainted miniature from the D&D Nolzur's Marvelous Miniatures range by WizKids. Pre-primed with Acrylicos Vallejo primer and featuring deep cuts for easier painting, the figure is ready to customise straight out of the box. Compatible with any acrylic paints; little to no assembly required.
$9.95
Add the Wight and Ghast to your tabletop collection with these highly detailed unpainted miniatures from the D&D Nolzur's Marvelous Miniatures range by WizKids. Pre-primed with Acrylicos Vallejo primer and featuring deep cuts for easier painting, this multi-figure pack lets you customise each character in your own colour scheme. Compatible with any acrylic paints; little to no assembly required.
$9.50
A thrilling space-based campaign for the world’s greatest roleplaying game. Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse.This collection contains everything a Dungeon Master needs to run a campaign set in the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in this fantastic setting.Collection includes adventure book, setting book, book of monsters, poster map, and DM screenLight of Xaryxis—a 64-page hardcover adventure set in the Astral Plane for characters of levels 5–8The Astral Adventurer’s Guide—64-page hardcover book presenting the Astral Plane as a campaign setting, including space-based character options, spells, magic items, spacefaring rules, ships, and moreBoo’s Astral Menagerie—a 64-page hardcover book with game statistics and descriptions for over 60 creatures found in Wildspace and the Astral SeaDouble-sided poster map of the Rock of Bral—an asteroid-city that can serve as both an adventure location and a campaign hubDM Screen—four-paneled Dungeon Master’s screen designed for rollicking space adventures
$89.95
Pit your roleplaying group against a ravenous Corpse Crawler with this Epic Encounters boss box! Compatible with fifth edition or any fantasy roleplaying game.There are things in the endless passages beneath the world; things that feast on the dead. Things that carry death with them, spewing foulness in their wake as they drag their vast bulk through an endless darkness. The corpse crawler. An enormous worm, oozing through the illimitable darkness, drawn ineluctably by the scent of the dead. And who knew death had undone so many? Little is truly known of the gluttonous worms, for few scholars possess the appetite to descend into the endless network of tunnels to study them…In times of peace and plenty, Corpse Crawlers remain few and small. But where there is death, there is worm food, and feed the Corpse Crawler does. Some scholars believe one is approaching a size beyond which it might become un-killable. Is it even possible to kill a beast of such implausible vastness? I guess you’ll find out. Inside this boss box is everything you need to challenge a Corpse Crawler, including a large, highly detailed Corpse Crawler miniature (100mm base!) and an adventure book woven with information to fuel your imagination. It’s up to you to discover which rumours and whispers are true!Can you overcome this gluttonous abomination, or will you end up as worm food? Use Barrow of the Corpse Crawler as a standalone encounter or as part of a new or existing RPG campaign.
$74.99
Confront formidable, flesh-eating foes with this Epic Encounters warband box!Ghouls teem in the darkness, stealing up from their subterranean kingdom to filch corpses wherever they can find them. There’s not an undisturbed graveyard to be found on the continent. The most wealthy, and most determined not to be molested in their eternal sleep, invest in steel caskets. Even this does not stop the ghouls for long — how could it? Their brood-sire simply breeds a ghoul with claws capable of shearing through steel. If you take the words of a bizarre book seriously, of course. But such a thing would explain much about the ghouls…Didn’t you ever wonder why so many dead are taken from their graves? True, it’s easier to pretend otherwise. But the thefts are getting more frequent, and more noticeable. And now, the living are being taken down into the hive. Of course, they’re no longer living by the time they get there. Do you dare venture into a terrifying subterranean realm to confront the ghoul-kin? Inside this warband box is everything you need to challenge the ghoul-kin, including 15 highly detailed minis and an adventure book woven with information to fuel your imagination.Can you survive the hive? Use Hive of the Ghoul-kin as a standalone encounter or as part of a new or existing RPG campaign!
$92.99
Add the Aarakocra Fighters to your tabletop collection with this highly detailed unpainted miniature from the D&D Nolzur's Marvelous Miniatures range by WizKids. Pre-primed with Acrylicos Vallejo primer and featuring deep cuts for easier painting, the figure is ready to customise straight out of the box. Compatible with any acrylic paints; little to no assembly required.
$15.99
Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face. The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player’s Handbook.Contents: Includes over 250 monsters—updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselvesIncludes over 30 playable races—brings all the game’s setting-agnostic races into one book, complementing the races in the Player’s HandbookA multiverse of lore—includes updates to monster lore that refocus the stories on the D&D multiverse, rather than on any particular world
$54.95
This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D. In this illustrated guide for new players, you'll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.
$18.95
Study this guide and keep it close at hand--this manual of monsters might save your life! This immersive illustrated bestiary introduces you to memorable monsters in Dungeons & Dragons, from the smallest beasts to the most dangerous behemoths.This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along with amazing illustrations that will ignite your imagination. Organized by size from small to large, bigger and more dangerous monsters are introduced with every turn of the page.Beasts & Behemoths is a perfect way for new players and young fantasy fans to learn about the monsters an adventuring party can meet, with profiles full of example encounters and storytelling tips that encourage creative problem-solving skills when battling beastly foes.
$20.95
Explore a wealth of fantastic new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game.Assembled here for the first time is new information on adventurers of every stripe. In addition, you’ll find valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar’s personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on “heroes” themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use.Complete rules for more than twenty new subclasses for fifth edition Dungeons & Dragons, including the cavalier, the inquisitive, the horizon walker, and many more. Dozens of new feats and spells, and a system to give your character a unique, randomized backstory. A variety of systems and tools that provide Dungeon Masters new ways to personalize their home games, while also expanding the ways players can engage in organized play and shared world campaigns.
$29.99
An epic Critical Role campaign for the world’s greatest roleplaying game.The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him.Inspired by the campaigns of the hit series Critical Role, this Dungeons & Dragons adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history. Critical Role Presents: Call of the Netherdeep contains seven chapters of thrilling adventure, with storyline elements that tie into themes found in Critical Role’s campaigns.Contents: First major D&D adventure book within Critical Role’s world of Exandria, taking players from levels 3–12Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep—a terrifying cross between the Far Realm and the deep oceanBursting with all new art depicting ExandriaIncludes a poster map of Ank’HarelAdds magic items, creatures, and introduces rival NPCs
$54.95
The School of Magic is in Session! Rollicking campus adventures for the world’s greatest roleplaying game.The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day.Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University, drawn from the multiverse of Magic: The Gathering, and provides rules for creating characters who are students in one of its five colleges. Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each adventure describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance.This book includes a poster map that shows Strixhaven’s campuses on one side and location maps on the other. Through the book’s multiyear campaign, players begin as first-year students who study, socialize, and adventure their way to graduation. Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus.Includes four adventures that can be played as stand-alones or woven together to create one campaign taking players from level 1 to level 10. Players can create characters using a new race presented in the book, an owlin, one of the owlfolk who study at the university. Adds new player character options including feats and backgrounds. Includes new spells and magic items that help your character feel connected to the college they choose to join.Encounter over forty magical, mysterious creatures and NPCs in the bestiary. Strixhaven can easily be dropped into any D&D world or campaign with the provided rules for adventuring as a student of magic.
$54.95
An official Dungeons & Dragons journal featuring 365 writing prompts to help role-players of all levels get their creative juices flowing.Building something from scratch is exciting, but it can also be a challenge. Within this journal lie 365 prompts to help you start your journey. Every page will steer you to strengthening the details of your world, whether you’re playing within the vast Dungeons & Dragons cosmos or creating a landscape of your own design.You’ll encounter insightful questions that encourage you to delve deep into the backstories of your characters and their enemies, and what drives them to a life of adventure. You’ll also see prompts that reference D&D myths and legends, some familiar and others more obscure. Answer them as best you can or let them be the spark that starts your journey into the endless realms of D&D lore.Above all, this guided journal, like D&D itself, is driven by your imagination. There are no wrong answers, paths, or rolls here (though once the game begins there are no guarantees). Nor do you need to be a master storyteller, writer, or artist. You just need to aspire to create and have the courage to build something you may have never before imagined.
$25.99
Delve into the dungeons’ depths. This kit equips the Dungeon Master® with a screen and other tools that are perfect for running D&D® adventures through dungeons, whether ruined or thriving. The Dungeon Master’s screen features a painting of a fantastic vista that plunges into the deep reaches of a mountain. Useful rules references cover the screen’s interior, with an emphasis on dungeon-delving. Contents: DM screen specially designed for dungeon delving, with tables for encountering monsters and exploring ruins and dungeonsFeatures 36 punch out dungeon geomorph cards with pathway connection points, perfect for planning a dungeon during game preparation or for coming up with a map in the middle of playCustomizable double-sided dry-erase sheet offers unlimited versatility for tactical gameplay. Numbered grid for sketching maps or placing random encounters or treasure on one side, and summary of the main actions a character can take in combat on the other18 illustrated punch out condition cards, including mold and slime cards for dungeon encounters9 punch out numbered and illustrated initiative cards to easily track the turn order for players, monsters, and nonplayer characters
$31.95
WELCOME TO THE SWORD COAST—a region of Faerûn that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that offers every explorer vast opportunity and simultaneously promises great danger. While the Sword Coast Adventurer’s Guide is a valuable resource for Dungeon Masters, it was crafted with players and their characters foremost in mind. There is a plethora of new character options to intrigue and inspire every member of the adventuring party. For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide, the Sword Coast Adventurer’s Guide provides the setting, story, and character options needed to participate in a game anywhere along the Sword Coast of the Forgotten Realms.
$47.95
Ascend the Tower of the Lich Empress, a 5e-compatible adventure-in-a-box that thrusts players into a perilous battle against an ancient, undying foe. Featuring a massive, highly detailed Lich Empress miniature (100mm base), a double-sided battle map, and a fully-statted adventure book, this set is ready to play in minutes. Whether used as a climactic boss fight or woven into an existing campaign, it's a must-have for any D&D player—and an unforgettable gift for the tabletop adventurer in your life!
$69.99
An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game.This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D.The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.
$18.95
A wickedly whimsical adventure for the world’s greatest roleplaying game. Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye! The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other. Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild. The adventure begins on a campaign world of the DM’s choice. The Witchlight Carnival, which serves as the means by which the characters enter the Feywild, can be dropped easily into any campaign setting. Adds two new character backgrounds: the Feylost (for characters who grew up in the Feywild) and the Witchlight Hand (for characters who work at the Witchlight Carnival). Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits. All encounters in the adventure include a non-combat option, allowing players to think and roleplay their way through the adventure if they wish. Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek.
$54.95
In this illustrated guide, you’re transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.
$18.95