Games Workshop
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Games Workshop Orks - Nazdreg (50-82)
Nazdreg Ug Urdgrub is the flashiest warlord in the Bad Moons, the richest of the Ork clans, and he has the gear to prove it: the power klaw Moonchewa and a multi-kombi Kustom Blasta X shoota that is practically an arsenal on its own. This multipart plastic kit builds Nazdreg in mega armour as a centrepiece character for your Ork army in Warhammer 40,000, whipping nearby mobs into a frenzy while leading tellyport assaults from the front. 27 components on a 60mm round base.
$82.00
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Games Workshop Orks - Weirdboy (50-62)
Weirdboyz are the lightning rods of the Waaagh!, soaking up the psychic energy pouring off every Ork around them and blasting it back out before their heads pop. This push-fit plastic kit builds one Weirdboy for Warhammer 40,000, a support character who hurls torrents of power vomit at mid-range, cracks skulls with his copper staff up close, and buffs the mobs around him. Six components on a 50mm round base, so it goes together fast.
$60.00
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Games Workshop Orks - Warboss (50-84)
Orks get bigger the more fights they win, and the Warboss is the proof: the biggest, loudest Ork in the tribe, leading from the front and whipping his ladz into a frenzy. This multipart plastic kit builds one Warboss and an Ammo Runt token for Warhammer 40,000, with a kustom choppa or power klaw in one hand and a kustom shoota, kombi-rokkit or kombi-skorcha in the other. Three boss pole toppers, two leg options, four heads with different jaws and an optional attack squig mean your boss can look exactly as mean as you want.
$63.00
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Games Workshop Orks - Mek (50-75)
Every Ork war machine needs a Mek to keep it running, and this one comes armed with a kustom mega-slugga and a full kit of Mek toolz for quick, dirty battlefield repairs. This multipart plastic kit builds one Mek for Warhammer 40,000, a support character best kept close to your vehicles and walkers to patch them up and boost their weapons mid-fight. Eight components on a 32mm round base, so it is a quick build and a solid first character for a new Ork force.
$60.00
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Games Workshop Codex - Orks 11th Ed.
The new Codex: Orks is the complete guide to running the galaxy's most joyfully destructive army in 11th edition Warhammer 40,000. Across 176 pages this softcover book packs in Ork lore and artwork, a collecting section with painting guides and army-building advice, and the full rules: army special rules, 15 detachments and 54 datasheets covering everything from Boyz mobs to Stompas. Gatefolds front and back round it out, and it pairs with the Orks Command Pack if you want the detachment rules on cards.
$56.50
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Games Workshop Ogor Mawtribes Army Set (95-22)
Ogors go to war for one reason: everything in the Mortal Realms looks like dinner. This Army Set builds 16 multipart plastic miniatures for Warhammer Age of Sigmar, led by a Tyrant and backed by ten Gluttons, three heavily armoured Ironguts and two Maulbeast Cavalry, which together form a complete Warglutt Marauders Spearhead force ready for skirmish games. Also in the box is a hardcover Destruction Battletome: Ogor Mawtribes with a cover exclusive to this set, plus a full deck of warscroll cards, making it the best way to start a new Mawtribe or bulk out an existing one.
$435.00 $375.00
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Games Workshop Blood of the Godeater by Noah Van Ngyuen - Hardback Ed.
Heldanarr Fall conquered the Burning Valley and became a Chaos Lord, and it bought him nothing but a throne surrounded by rivals and a blood god demanding endless war. Then, in the rubble of a siege, he finds two orphaned children worth protecting, and for the first time wants to build something rather than burn it. Noah Van Nguyen's Age of Sigmar novel follows a fallen warrior bargaining with Khorne to save what he loves, with the armies of Hammerhal closing in. A hardback for readers who like their Chaos characters human.
$43.00
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Games Workshop Galaxy in Flames - Horus Heresy Saga by Ben Counter - Hardback Ed.
Galaxy in Flames is where the Horus Heresy stops being a rumour and becomes a war. Recovered from his wounds, Warmaster Horus leads the Imperial fleet against the rebel world of Isstvan III, then reveals his treachery by virus-bombing the planet and turning Space Marine against Space Marine in the bitterest fight of the age. Ben Counter closes out the opening trilogy of the saga in this hardback Horus Heresy Saga edition, a natural next read after Horus Rising and False Gods.
$43.00
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Games Workshop Witch Hunters Omnibus by Nick Horth
Away from the big pitched battles, witch hunters keep Sigmar's cities safe one grim investigation at a time. This Age of Sigmar omnibus collects the Callis and Toll stories by Nick Horth, including City of Secrets and The Silver Shard, alongside Richard Strachan's Hallowed Ground and Temple of Silence, following the Ven Denst witch hunters, plus short stories from both authors. It is a big paperback dose of the Realm of Beasts from street level, ideal for readers who prefer mystery and monsters to massed armies.
$30.00 $26.50
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Games Workshop Fasle Gods - Horus Heresy Saga by Graham McNeill
False Gods is the second book of the Horus Heresy, and the one where the galaxy's greatest betrayal takes root. Wounded on the moon of Davin, Warmaster Horus is offered everything Chaos can promise, while Dark Apostle Erebus of the Word Bearers shows his true colours. Graham McNeill's novel is essential reading for the whole 40K setting, and this paperback edition keeps the saga affordable for anyone starting the series after Horus Rising.
$22.99 $20.00
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Games Workshop Spike! Journal - Issue 22 (202-69)
This 32-page issue is a deep dive into Blood Bowl Sevens, the smaller and faster cousin of the full game, tracing its origins and covering what changes when the pitch shrinks and the lines of scrimmage pull apart. Guest editor Orphadius Potts walks through drafting a Sevens team, League and Matched Play rules, and tips for fielding a range of squads. Regular columns Chat with the Rat, Dirt from the Dugout and Ask Lord Borak round it out, including an interview with Strommni, Priest of Nuffle.
$23.75
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Games Workshop Warhammer The old World - Grand Cathay Battle March Army (06-217)
Thirty-six multipart plastic miniatures bring the Armies of Grand Cathay to your tabletop, led by a Shugengan Lord mounted on a winged Great Spirit Longma. Twenty Jade Warriors form the disciplined infantry core, backed by five Jade Lancers, six Iron Hail Gunners and four Crane Gunners for speed and firepower. It is built as a Battle March force for Warhammer: The Old World, and works equally well as the start of a new Grand Cathay army or a boost to an existing one.
$241.25
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Games Workshop Warhammer The old World - Warriors of Chaos Battle March Army (08-23)
Thirty-eight plastic miniatures make up this force of the damned, mixing eight Chaos Warriors and four armoured Chaos Knights with a Sorcerer of Chaos, five Marauder Horsemen and twenty Chaos Marauders. Interchangeable heads, shields and weapons across the Warriors and Marauders mean no two models need look alike. Built for the Battle March game mode in Warhammer: The Old World, this set is a cost-effective way to start or expand a Warriors of Chaos army sworn to the Dark Gods.
$241.25
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Games Workshop Warhammer 40k 11th Edition - Armageddon Box Set (40-01)
This box launches the 11th edition of Warhammer 40,000, pitting Blood Angels Space Marines against an Ork horde. It includes two glue-free push-fit armies, rulebooks, mission decks, campaign materials, and accessories. What's Inside 61 Push-Fit Miniatures (501 Components) 23 Space Marines: 1 Captain with Relic Shield: Master-crafted power weapon, relic shield, heavy bolt pistol, plus 2 helmeted and 1 bare head options. 1 Librarian: Bolt pistol, force weapon, plus 1 helmeted and 1 bare head options. 1 Chaplain with Jump Pack: Absolver bolt pistol, crozius arcanum. 1 Ancient: Bolt pistol, bolt rifle, close-combat weapon, banner, plus 1 helmeted and 1 bare head options. 10 Intercessors: Bolt pistols, bolt rifles, close-combat weapons. Includes 1 Sergeant with Chainsword and 1 Intercessor with grenade launcher. 5 Vanguard Veterans with Jump Packs: Heavy bolt pistols, master-crafted power weapons (1 with plasma pistol), plus Sergeant head options. 3 Eradicators with Heavy Bolters: Bolt pistols, heavy bolters, close-combat weapons, plus Sergeant head options. 1 Land Speeder: Multi-melta, onslaught gatling cannon (swappable for heavy flamer), stormfury missile launcher, close-combat weapon, plus crew head options. 38 Orks: 1 Warboss: Kustom shoota, kustom choppa. 1 Bannernob: Shoota, choppa, Waaagh! banner. 1 Bigboss: Slugga, two-handed big choppa. 1 Painboy with 1 Grot Orderly: Dok's toolz, 'urty syringe. 1 Weirdboy: 'Eadbanger, Waaagh! staff. 20 Ork Boyz: Sluggas, shootas, choppas. Includes Boss Nobs (kustom shootas, big choppas) and modular options (9 interchangeable heads, swappable torsos/legs, banners, armour). 10 Gretchin: Blastas, close-combat weapons, with swappable torsos/legs. 1 Wartrakk: Kustom shoota, rokkit launcha, choppas. 1 Big Mek Dakkarig: Blitzcannon, rokkit launcha. Books, Cards, and Gaming Accessories Hardcover Armageddon: Operation Imperator Book: 114-page lore and setting guide (215mm x 280mm). Softcover Core Rules Booklet: 88-page portable rules reference (160mm x 230mm). Chapter Approved 2026-27 Mission Deck: 88 cards (70mm x 121mm), 6 tokens, and a reference booklet. Dominatus Campaign Deck: 89 campaign cards (70mm x 121mm) and a reference booklet. Armageddon Datasheet Cards: 17 unit rules cards. Armageddon Transfer Sheet: 728 waterslide decals (Ultramarines, Blood Angels, Salamanders, Crimson Fists, White Scars, and Ork clans Goffs, Evil Sunz, Bad Moons). Bases & Guide 2x 105mm x 70mm Oval Hex Bases 1x 90mm Round Hex Base 2x 50mm Round Hex Bases 11x 40mm Round Hex Bases 34x 32mm Round Hex Bases 11x 25mm Round Hex Bases 1 Assembly Construction Guide Miniatures require assembly and are supplied unpainted.
$435.00
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Games Workshop White Dwarf Magazine Issue 526 (July 26)
White Dwarf Issue 526 is this month's dose of Warhammer background, rules and hobby content, headlined by a Dawn of War IV feature alongside a Blood Ravens painting guide. Warhammer 40,000 readers get a look at classic tank battles in Iron and Fire, plus the final chapter of the Escalating Combat series building an army up to 2,000 points. Age of Sigmar coverage includes a General's Handbook 2026-2027 overview and a mini campaign pitting the Cities of Sigmar against the Daughters of Khaine for control of Anvilgard.
$15.00
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Games Workshop Combat Patrol - Genestealer Cults (73-388)
Genestealer Cults strike from the shadows, infiltrating sewers and forgotten infrastructure before erupting into ambush against unsuspecting enemies. This Combat Patrol box gives you a fast, aggressive cult force in one hit: a Jackal Alphus leading a pack of Atalan Jackals, an armoured Achilles Ridgerunner, and ten Hybrid Metamorphs (which can be built as Acolyte Hybrids instead). It's a complete 17-model army for less than buying the kits separately, ready for Combat Patrol games or as the start of a bigger cult uprising.
$285.00 $231.00
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Games Workshop Necromunda - Cawdor Underhive Crew (301-69)
House Cawdor fights with the fervour of true believers, charging into battle behind fire and scripture in equal measure. This Underhive Crew box builds 16 plastic miniatures for Warhammer Necromunda — ten core Cawdor gang fighters and six Redemptionist zealots armed with flamers and heavier weapons — for a complete gang ready to burn a path through the underhive. One ganger can be assembled as an optional Word-Keeper, with plenty of alternative heads and weapons included to customise the crew.
$160.00 $130.00
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Games Workshop Necromunda - Delaque Underhive Crew (301-69)
Delaque gangs win by never being seen until it's too late, favouring blades and silenced weapons over open shows of force. This boxed set builds 17 multipart miniatures for Warhammer Necromunda — ten core Delaque fighters plus a pair of Nacht-Ghuls, Psy-Gheists, Psychoteric Wyrms and a Piscean Spektor — giving your gang a full spread of stealthy specialists in one box. It's a more affordable way to start a new Delaque crew than buying every kit on its own.
$160.00 $130.00
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Games Workshop Necromunda - Goliath Underhive Crew (301-72)
House Goliath settles most arguments with brute strength, chemical stimms and whatever heavy tool was closest to hand. This Underhive Crew box builds 16 plastic miniatures — ten core Goliath fighters, two towering Stimmers and four Forge-Born — for a complete gang ready to carve out territory in Warhammer Necromunda. One of the core fighters can be assembled as an optional Forge Tyrant, and the kit includes a full set of alternative heads and weapon options to make every ganger your own.
$160.00 $130.00
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Games Workshop Necromunda - Van Saar Underhive Crew (301-68)
Van Saar gangers would rather out-think an enemy than out-muscle them, backing sophisticated suits and precision weaponry with training most underhivers never get near. This boxed set builds 16 multipart miniatures — ten core gang fighters, two expert Archeoteks and four Grav-Cutter-mounted Neoteks — for a complete Van Saar crew in one go. It's the most cost-effective way to start a new gang for Warhammer Necromunda, with plenty of interchangeable heads and weapon options to customise your fighters.
$160.00 $130.00
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Games Workshop Necromunda - Orlock Underhive Crew (301-67)
House Orlock has never needed fancy toys to win a fight in the underhive — just dependable steel and the will to swing it. This Underhive Crew box builds a complete 18-model gang: ten core fighters, four aerial Wreckers, two veteran Arms Masters and a pair of Cyber-Mastiffs to run down anyone who doesn't pay their dues. It's the most cost-effective way to start a new Orlock gang for Warhammer Necromunda, with plenty of interchangeable heads and weapon options included.
$160.00 $130.00
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Games Workshop Necromunda - Zone Mortalis Factoria Pipes (301-80)
This is Games Workshop's Zone Mortalis Factoria Pipes kit, built for Necromunda players who want to fill their underhive tables with derelict industrial scenery. The multipart plastic set makes 8 modular pieces, including a Promethium Generator and an Overseer Pulpit, that combine with other Zone Mortalis terrain to build a full factory ruin. It comes as 73 unpainted components plus a construction guide, so you will need glue and a hobby knife to put it together. It suits anyone padding out their gang's turf with extra cover and choke points beyond the basic terrain sets.
$98.00 $79.00
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Games Workshop Necromunda - Zone Mortalis Platforms and Stairs (300-49)
This is a plastic expansion kit for Games Workshop's Necromunda Zone Mortalis terrain range, built for hobbyists wanting to add more vertical structure to their underhive gaming tables. The set includes 16 platforms, 2 wide platforms, 2 stairs, 12 railings, 4 ladders and a lift, all designed to interchange freely so you can lay out corridors and multi-level combat zones however you like. It slots straight into any other Zone Mortalis kit and works just as well for Warhammer 40,000 and Kill Team skirmishes as it does for Necromunda gang fights.
$128.00 $103.00
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Games Workshop Necromunda - Palanite Enforcer Captains and Sergeants (301-59)
This kit brings command and control to your Necromunda Palanite Enforcer gang, building two Captains, two Sergeants, two Subjugator Sergeants, and a pair of Hardcase Cyber-mastiffs, all unpainted plastic miniatures that need assembly. Palanite Enforcers are the underhive's law keepers, and this box focuses on the veterans who have proven themselves ruthless enough to earn extra gear and a longer leash to get the job done. Each model comes with genuine build choices, different heads, weapons like power swords, plasma pistols, and chem-throwers, plus a full transfer sheet, so you can kit out a squad that looks properly lived-in. It pairs naturally with the Enforcer Patrol box if you are expanding an existing gang.
$90.00 $73.00
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Games Workshop Necromunda - Escher Underhive Crew (301-71)
The Escher Underhive Crew is a boxed starter gang for Necromunda, giving you everything needed to field a full House Escher force in one set: 20 plastic miniatures covering gang fighters, Death-Maidens, Wyld Runners and Phelynx beasts, plus a full sheet of alternative weapons and heads. It suits anyone starting a new gang or wanting to bulk out an existing crew without buying separate kits. House Escher gangers are known across the underhive for favouring speed and precision over brute strength, often relying on combat drugs and toxins brewed in their own chem-labs to give them the edge in a firefight. With interchangeable heads, hair and weapon options across the kit, no two Escher gangs need look alike.
$160.00 $130.00