Sword Brethren are the veteran melee specialists of the Black Templars, elite warriors who've earned the right to carry some of the Chapter's most storied relic blades into battle. This kit builds five heavily armoured Primaris Space Marines armed with a mix of power weapons, perfect for punching a hole through enemy lines. A strong pickup for any Black Templars crusade force needing more close-combat muscle.
Deathwing Knights are the Dark Angels' ultimate close-combat specialists, veteran Terminators clad in baroque armour and wielding heavy maces or power swords behind tall storm shields. They're built to teleport straight into the thick of the fighting and break the enemy's back in melee. This kit makes five of them, ideal for players wanting a hard-hitting elite unit to anchor a Dark Angels army.
Marc Collins follows the Red Corsairs and their master Huron Blackheart as they carve out plunder across the Maelstrom, one of Warhammer 40K's most enduring pirate-warlord stories. Expect fast-paced renegade action and an antihero who's as compelling as he is monstrous. A great addition for readers who want their Chaos fiction with more raiding and less brooding.
Richard Swan turns his eye to the Astra Militarum's officer corps in Voice of Command, following the brutal calculus of leadership when every order sends soldiers to their deaths. It's a grounded, human take on Warhammer 40K life in the trenches, light on superhuman heroics and heavy on the weight of command. Recommended for readers after Guardsman fiction with real stakes.
Warhammer Quest: Darkwater sends a band of heroes and sellswords into the ruins of the Jade Abbey to stop the daemonic warlord Gelgus Pust from poisoning the life-giving Everspring with Nurgle's plague-gifts. It's a fully cooperative dungeon crawler for 1-4 players, with 49 push-fit miniatures covering seven heroes and dozens of twisted enemies. A great pick if you want tabletop adventure without needing a painted army to get started.
This Underhive Journal is a dedicated deep-dive into the Goliath gangs of Necromunda, packed with new fighter options, lore and rules to expand House of Chains games on the tabletop. It's built for Necromunda players who want more depth for their Goliath crews beyond the core rulebook. A must for anyone running a serious Goliath gang.
Forge Smelters bring more heavy-hitting muscle to a Goliath gang, tough underhive brawlers forged in the industrial heart of House of Chains territory. They slot straight into Necromunda campaigns as durable, close-combat-focused fighters that can soak up punishment and dish it back out. A solid pickup for anyone expanding their Goliath roster.
Guy Haley turns his attention to Raldoron, First Captain of the Blood Angels, as the Great Crusade gives way to civil war and old loyalties are tested to breaking point. This hardback slots straight into the Horus Heresy timeline for readers following the Blood Angels' darkest chapter, with Haley's grounded, character-driven style doing justice to a legion built on nobility and grief in equal measure. A solid pick for Horus Heresy collectors filling out their Blood Angels shelf.
Blades of the Matriarch brings the elite bodyguard of an Escher Matriarch to the tabletop, combining speed and lethality with the House of Blades' signature toxin-laced weaponry. They're a strong pick for Escher players wanting more specialist melee options to round out their gang. A great addition to any Necromunda Escher collection.
This is the complete way to jump into the Warhammer 40,000 hobby, pitting a strike force of Space Marines against a horde of Ork invaders across two full Combat Patrol armies of push-fit miniatures. You get the Core Rules book, terrain, and a beginner's guide that walks you through building, painting and playing your first games. Everything is push-fit, so you can be on the tabletop fighting for the fate of the Imperium in an afternoon.
This kit adds Forge Bosses and Sumpkrocs to your Goliath gang, giving House of Chains players heavyweight leadership options and brutal chem-fuelled muscle for the underhive. They're some of the toughest fighters in the Goliath roster, built to intimidate on the tabletop as much as in a fight. Great for bulking out an existing Goliath crew or starting a new one with real presence.
The Escher get their own Underhive Journal here, with fresh fighter options, background and rules built around House of Blades gangs and their venom-tipped, chem-fuelled way of war. It's the kind of supplement that rewards Necromunda players looking to specialise their Escher crew rather than just field the basics. A solid pickup for dedicated Escher gang bosses.
We've got everything you need to dive into Warhammer Age of Sigmar in one box. This premium starter set pits eleven mighty Stormcast Eternals against a scuttling horde of twenty-six Skaven, backed by the Spearhead: Fire and Jade rulebook, dice and terrain so you can start playing straight away. It's a great jumping-on point whether you're brand new to the hobby or coming back to the Mortal Realms.
Heldanarr Fall conquered the Burning Valley and became a Chaos Lord, and it bought him nothing but a throne surrounded by rivals and a blood god demanding endless war. Then, in the rubble of a siege, he finds two orphaned children worth protecting, and for the first time wants to build something rather than burn it. Noah Van Nguyen's Age of Sigmar novel follows a fallen warrior bargaining with Khorne to save what he loves, with the armies of Hammerhal closing in. A hardback for readers who like their Chaos characters human.
Galaxy in Flames is where the Horus Heresy stops being a rumour and becomes a war. Recovered from his wounds, Warmaster Horus leads the Imperial fleet against the rebel world of Isstvan III, then reveals his treachery by virus-bombing the planet and turning Space Marine against Space Marine in the bitterest fight of the age. Ben Counter closes out the opening trilogy of the saga in this hardback Horus Heresy Saga edition, a natural next read after Horus Rising and False Gods.
Ogors go to war for one reason: everything in the Mortal Realms looks like dinner. This Army Set builds 16 multipart plastic miniatures for Warhammer Age of Sigmar, led by a Tyrant and backed by ten Gluttons, three heavily armoured Ironguts and two Maulbeast Cavalry, which together form a complete Warglutt Marauders Spearhead force ready for skirmish games. Also in the box is a hardcover Destruction Battletome: Ogor Mawtribes with a cover exclusive to this set, plus a full deck of warscroll cards, making it the best way to start a new Mawtribe or bulk out an existing one.
Away from the big pitched battles, witch hunters keep Sigmar's cities safe one grim investigation at a time. This Age of Sigmar omnibus collects the Callis and Toll stories by Nick Horth, including City of Secrets and The Silver Shard, alongside Richard Strachan's Hallowed Ground and Temple of Silence, following the Ven Denst witch hunters, plus short stories from both authors. It is a big paperback dose of the Realm of Beasts from street level, ideal for readers who prefer mystery and monsters to massed armies.
The new Codex: Orks is the complete guide to running the galaxy's most joyfully destructive army in 11th edition Warhammer 40,000. Across 176 pages this softcover book packs in Ork lore and artwork, a collecting section with painting guides and army-building advice, and the full rules: army special rules, 15 detachments and 54 datasheets covering everything from Boyz mobs to Stompas. Gatefolds front and back round it out, and it pairs with the Orks Command Pack if you want the detachment rules on cards.
False Gods is the second book of the Horus Heresy, and the one where the galaxy's greatest betrayal takes root. Wounded on the moon of Davin, Warmaster Horus is offered everything Chaos can promise, while Dark Apostle Erebus of the Word Bearers shows his true colours. Graham McNeill's novel is essential reading for the whole 40K setting, and this paperback edition keeps the saga affordable for anyone starting the series after Horus Rising.
Every Ork war machine needs a Mek to keep it running, and this one comes armed with a kustom mega-slugga and a full kit of Mek toolz for quick, dirty battlefield repairs. This multipart plastic kit builds one Mek for Warhammer 40,000, a support character best kept close to your vehicles and walkers to patch them up and boost their weapons mid-fight. Eight components on a 32mm round base, so it is a quick build and a solid first character for a new Ork force.
Part warbike, part gun rig, the Wartrakk lets a Nob ride shotgun on a tracked platform and fire armour-busting rokkits without worrying about steering. This push-fit plastic kit builds one Wartrakk for Warhammer 40,000, as fast as a Warbike but with a multi-busta launcha for chewing through heavy infantry and light vehicles, and it slots in neatly alongside your Speed Freeks. The box holds 30 components, a 105mm by 70mm oval base and the full Orks transfer sheet with 385 clan glyphs.
Boyz are the green tide itself, and every Ork army needs mobs of them to grab objectives and keep the pressure on. This updated multipart plastic kit builds nine Boyz, one Nob and an Ammo Runt for Warhammer 40,000, armed with sluggas, shootas and choppas, with options for a big shoota, burna and rokkit launcha in the mob. The Nob can take a kustom choppa, power klaw and kombi-skorcha or a two-handed big choppa, and with 17 heads and a pile of spare arms in the box, no two Boyz need to look the same.
Orks get bigger the more fights they win, and the Warboss is the proof: the biggest, loudest Ork in the tribe, leading from the front and whipping his ladz into a frenzy. This multipart plastic kit builds one Warboss and an Ammo Runt token for Warhammer 40,000, with a kustom choppa or power klaw in one hand and a kustom shoota, kombi-rokkit or kombi-skorcha in the other. Three boss pole toppers, two leg options, four heads with different jaws and an optional attack squig mean your boss can look exactly as mean as you want.
Nazdreg Ug Urdgrub is the flashiest warlord in the Bad Moons, the richest of the Ork clans, and he has the gear to prove it: the power klaw Moonchewa and a multi-kombi Kustom Blasta X shoota that is practically an arsenal on its own. This multipart plastic kit builds Nazdreg in mega armour as a centrepiece character for your Ork army in Warhammer 40,000, whipping nearby mobs into a frenzy while leading tellyport assaults from the front. 27 components on a 60mm round base.
Weirdboyz are the lightning rods of the Waaagh!, soaking up the psychic energy pouring off every Ork around them and blasting it back out before their heads pop. This push-fit plastic kit builds one Weirdboy for Warhammer 40,000, a support character who hurls torrents of power vomit at mid-range, cracks skulls with his copper staff up close, and buffs the mobs around him. Six components on a 50mm round base, so it goes together fast.