Warhammer
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Games Workshop Age Of Sigmar - Spearhead Starter Set (80-01)
This starter set throws the Stormcast Eternals' Ruination Chambers against a swarming Skaven horde, giving new players everything needed to start Warhammer Age of Sigmar in one box. Ruination Chamber warriors are troops who've died and been reforged so many times they fight more like living weapons than the mortals they once were, which makes for a suitably dramatic first battle against the Skaven's arcane weaponry. Inside you get 37 push-fit plastic miniatures, 4 terrain pieces, a 72-page core handbook, the Spearhead: Fire and Jade rules book, a double-sided gaming mat, dice and cards, so there's nothing else to buy before your first game. It suits anyone starting fresh in the Mortal Realms or after two ready-made armies to paint and play straight out of the box.
$342.00 $297.00
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Games Workshop Dark Angels - Inner Circle Companions (44-19)
These three Inner Circle Companions are elite close-combat specialists for a Dark Angels army, prized for hunting down heretics and guarding the Chapter's most secretive missions. Some in the Chapter whisper they were chosen personally by Lion El'Jonson, and they're known to fight without a word, letting the whine of their armour servos do the talking. This multipart plastic kit builds three warriors armed with Calibanite greatswords and heavy bolt pistols, each buildable in two different poses. You'll get 68 components, three 40mm round bases and a Dark Angels transfer sheet, though the miniatures arrive unpainted and need assembly.
$91.00
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Games Workshop Combat Patrol - Tau Empire (73-561)
Combat Patrol: T'au Empire bundles a balanced, ready-to-play force into one box, and it works well whether you are starting a new Warhammer 40,000 army or reinforcing an existing T'au collection. The models represent the Sudden Dawn Cadre, a formation built around the Mont'ka doctrine of sudden, overwhelming strikes, with Pathfinders marking targets, Breachers moving up fast in a Devilfish transport, and Commander Cloudspear leading the charge in her Enforcer Battlesuit. Buying the set together costs less than sourcing each kit separately, and the models here are enough to field as a complete Combat Patrol army on their own.
$202.00
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Games Workshop Combat Patrol - Emperors Children (73-371)
Combat Patrol: Emperor's Children packs seventeen plastic miniatures into a complete, ready-to-play force, making it a solid entry point for a new Warhammer 40,000 army or a quick addition to an existing one. The models represent the Callous Blades, a warband led by the vain but lethally skilled Lord Kaphrael, whose duels against chosen victims spur his six Flawless Blades and ten Infractors into ever more theatrical violence. The Infractors can alternatively be built as bolter-armed Tormentors, and the Lord Exultant has a genuine spread of weapon loadouts to choose from, so there is room to convert the squad to your own taste. Buying the box also costs less than picking up each kit on its own.
$231.00
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Games Workshop Legion Astartes - Combi-Weapons and Shotguns Upgrade Set (31-173)
This upgrade sprue hands your Legiones Astartes squads a proper arsenal of specialist firearms, and it is built for anyone running Tactical, Veteran Tactical, Breacher, or Command Squads in Warhammer: The Horus Heresy. Combi-weapons pack two weapon systems into a single housing, letting a Legionary fire both barrels at once when the situation calls for overwhelming firepower. The set covers combi-plasma, combi-melta, combi-volkite, and combi-flamer variants alongside hard-round Astartes shotguns, plus a generous handful of pouches, ammunition, and grenades to finish off the models. It is designed to slot straight onto the MkII, MkIII, MkIV, and MkVI Tactical Squads as well as the MkIII Breacher Squad, all sold separately.
$81.00 $70.00
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Games Workshop Legion Astartes - Mk.IV Assault Squad (31-174)
Ten Space Marine Legionaries in Mark IV 'Maximus' armour make up this jump-pack assault squad, built for players who want their Horus Heresy army to close the distance fast and finish fights in melee. Their jump packs let them leap over terrain and enemy defensive lines to land right on top of an objective, which is exactly the kind of shock tactic these units were designed around. Every trooper carries a chainsword and bolt pistol, and the kit gives you the parts to build a sergeant with power fists, power claws, or an optional power lance for the whole squad if you want a Veteran Assault Squad instead. As with the rest of the Mark IV range, there are no legion markings moulded in, so the included transfer sheet handles Sons of Horus, Iron Warriors, Salamanders, and Imperial Fists heraldry.
$125.00 $109.00
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Games Workshop Legion Astartes - Mk.IV Tactical Squad (31-172)
This kit builds twenty Mark IV 'Maximus' armoured Legionaries for a Tactical Squad in Warhammer: The Horus Heresy, and it suits anyone building out a Space Marine Legion army from either side of the war. Mark IV armour struck a deliberate balance between agility and protection, which is why it became so widely favoured across the Legiones Astartes. None of the miniatures carry legion-specific markings, so you can field them as Sons of Horus, Iron Warriors, Imperial Fists or any other Legion using the included transfer sheet. Options let you split the squad into two ten-strong units, each with its own sergeant, and outfit them with bolters, power weapons, or a nuncio-vox and vexilla bearer.
$131.00
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Games Workshop Imperial Agents - Exation Squad (68-29)
Adeptus Arbites don't get more experienced than this: Exaction Squads are formed from the most level-headed Arbitrators in the Lex Imperialis, tasked with hunting down and taking dangerous transgressors alive whenever possible. This multipart plastic kit builds ten Arbites troopers and a Cyber-mastiff as versatile, well-armoured infantry for an Imperial Agents army in Warhammer 40,000. Eleven interchangeable heads and a wide range of weapon and shield options let the squad be built to fill several different battlefield roles. It is a solid pick for anyone assembling an Imperial Agents force who wants law-enforcement muscle with real bite.
$110.00 $95.00
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Games Workshop Astra Militarum - Kasrkin (47-04)
Cadia's finest soldiers make up this squad, trusted with high-powered hot-shot lasguns and thicker carapace armour that most Astra Militarum regiments never see. This multipart plastic kit builds ten Kasrkin, an elite shock assault unit for your Astra Militarum army in Warhammer 40,000, built to be sent reliably into the thickest of the fighting. Loads of optional weapons, poses and heads mean the finished squad can be tailored to whichever role your army needs most. It is a strong choice for Guard players wanting a hard-hitting elite unit rather than another block of standard troopers.
$110.00 $95.00
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Games Workshop Imperial Agents - Imperial Navy Breachers (68-30)
Boarding actions are where Imperial Navy Breachers earn their reputation, sealed into enclosed void armour and sent in to crack enemy bulkheads on their commander's order. This multipart plastic kit builds ten of these Armsmen as shock infantry for an Imperial Agents army in Warhammer 40,000, equipped with shotguns and heavier gear suited to close, mid-range fighting. Fourteen interchangeable heads and eight sets of hatchets and pouches give the squad plenty of visual variety once assembled. Anyone building out an Imperial Agents force or wanting a tough close-support unit will find plenty to like here.
$110.00 $95.00
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Games Workshop Tau Empire - Kroot Farstalkers (56-67)
Bounty hunters far from home, Kroot Farstalkers spend years operating away from the Kroot homeworld as scouts, raiders and infiltrators who favour a well-set ambush over a fair fight. This multipart plastic kit builds ten Farstalkers and two Kroot Hounds, a melee-focused unit that adds close-range killing power to a T'au Empire army in Warhammer 40,000. Thirteen interchangeable Kroot heads plus a range of optional gear like blades, pistols and grenades let you fill out the squad with plenty of individual character. It is a solid pick for T'au players wanting a more aggressive, mercenary edge to their roster.
$110.00 $95.00
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Games Workshop Chaos Space Marines - Fellgor Beastmen (43-67)
Ten savage mutant warriors make up this multipart plastic kit, built as brutal shock infantry for a Chaos Space Marines army in Warhammer 40,000. Fellgor Beastmen are bestial raiders who despise the Imperium outright, gathering into unruly herds and proclaiming devotion to the Dark Gods through braying war cries and violent sacrifice. Tough enough to shrug off weaker attacks and hit hard in melee, they are well suited to tying up enemy units while the rest of your force pushes for objectives. Fifteen interchangeable heads and horn options mean the finished squad can be as varied and monstrous as you like.
$110.00 $95.00
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Games Workshop Kill Team - Astra Militarum Spectre Squad (102-12)
This multipart plastic kit builds ten Spectre Squad troopers plus a Vox-Relay Beacon, giving Astra Militarum and Kill Team players a flexible reconnaissance unit for their tabletop army. Spectre Squads earn their keep as the eyes and ears of an Imperial Guard regiment, prized for fieldcraft and aggressive reconnaissance rather than parade-ground discipline. Interchangeable weapon arms and heads let you build specialists such as a Field Medicae, Stub-Gunner or Guide, so no two squads need look alike. It suits hobbyists building out an Astra Militarum force or looking for a stealthy new Kill Team to run on smaller boards.
$118.00 $102.00
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Games Workshop Archmagos by Guy Haley - Paperback Ed.
$20.00
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Games Workshop Relentless Dead by Steve Lyons - Paperback Ed.
$20.00
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Games Workshop Ghosts of Cadia by Rob Young - Hardback Ed.
Rob Young's hardback novel follows Sergeant Darya Nevic of the Cadian 217th, a sniper hardened by loss and haunted by the soldiers she couldn't save. Set amid the fight to liberate the world of Parrescum from heretic forces, it's a gritty read for anyone who enjoys grounded Astra Militarum fiction over grand galactic stakes. A chance encounter sends Darya deep behind enemy lines on a mission that offers redemption and near-certain death in equal measure, and the fate of Parrescum hangs on whether she can outrun the ghosts of her past. This hardback edition suits Black Library collectors after a lasting copy for the shelf.
$39.95
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Games Workshop Warhammer 40k 11th Ed. Getting Started with Space Marines (60-52)
Thirteen push-fit Space Marines make up this set, including a Captain with relic shield, a Librarian, five Intercessors and five Vanguard Veterans, plus a Land Speeder to round out the force. Several of the infantry have helmet or bare-head build options, and the Land Speeder can be built with different weapon loadouts, so there's room to make the squad your own. The box also throws in eight base paints, three specialty colours, a starter brush and texture spreader, making it a solid one-stop entry point for a new Space Marines army.
$248.00
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Games Workshop Warhammer 40k 11th Ed. Getting Started with Orks (60-53)
This set brings thirty-three push-fit Ork miniatures together, a Warboss, a Weirdboy, twenty Boyz, ten Gretchin and a Wartrakk, enough to field a proper mob straight out of the box. Interchangeable torsos and weapon options on the squad leaders mean the models don't need to look identical once assembled. Painting supplies are included too: nine base colours plus a layer, shade and texture paint, a brush and a spreader, giving new Ork players everything to build and paint their first army.
$245.00
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Games Workshop Warhammer 40k 11th Ed. - Introductory Set (40-04)
This starter box builds twelve push-fit miniatures split between a Space Marines Lieutenant and Intercessors squad and an Ork Nob with Boyz, so two new commanders can jump straight into a first game of Warhammer 40,000. Beyond the models it comes with a 48-page handbook, double-sided game mat, punch-out terrain, dice, a range ruler and six paint pots, everything needed for a first battle and a first paint job. It's the natural jumping-off point for anyone completely new to the hobby, whether they're picking a side to collect or just want to learn the rules.
$115.50
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Games Workshop Warhammer 40k 11th Ed. Ork Boyz and Paints (60-05)
Three push-fit Ork miniatures, two Boyz and a Gretchin, come packed in here alongside six Warhammer Colour paints and a starter brush, enough to build and paint a first taste of a Waaagh! before committing to a bigger army. Every part clips together without glue, so it's a good pick for someone new to the hobby who wants results fast. The paint selection leans into classic Ork greens and browns, ready to expand once more kits join the force.
$52.00
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Games Workshop Warhammer 40k 11th Ed. Intercessors and Paints (60-11)
This bundle pairs five push-fit Space Marines Intercessors and a Lieutenant with six Warhammer Colour paint pots and a starter brush, giving new hobbyists a complete first squad plus the tools to paint it. The eighteen components go together without glue, so it's a straightforward way to get a squad on the table fast. It suits anyone starting their first Warhammer 40,000 army or picking up painting for the first time alongside an existing collection.
$52.00
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Games Workshop Warhammer 40K 11th Ed. Paints and Tools Set (60-12)
This starter set puts everything a new painter needs in one box: thirteen Warhammer Colour paints across base, shade and texture types, plus a starter brush, clippers and a mouldline scraper for prepping models straight off the sprue. It's built for anyone picking up their first Citadel miniature and wanting a proper set of tools rather than buying pieces one at a time. The included colours cover enough ground to get most Warhammer 40,000 armies started, from Abaddon Black basecoats through to metallics like Leadbelcher and Retributor Armour.
$66.00
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Games Workshop Horus Heresy - Siege of Terra - Flames of Betrayal
This paperback collects nine stories from the closing chapters of the Horus Heresy, following the survivors picking through the ashes of Terra after the Emperor's costly victory. Highlights include Nathaniel Garro's reckoning with his father, the traitor primarch Mortarion, alongside shorter tales from across the Siege of Terra series' roster of authors. A solid pick for readers wanting to fill in the gaps between the saga's major novels.
$22.99 $20.00
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Games Workshop Starseers Ruin by Adrian Tchaikovsky - Paperback Ed.
This novel follows Irixi Starseer, a loyal Seraphon sent to the ruins of a derelict temple-ship to recover a lost prophecy before rival forces of Order can claim it first. Adrian Tchaikovsky weaves a tense race against time steeped in the strange logic of the Seraphon and the wider Mortal Realms. A strong pick for Age of Sigmar readers drawn to the more esoteric corners of Order.
$22.99 $20.00
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Games Workshop Krakenblood by Marc Collins - Paperback Ed.
This novel follows Ivar Krakenblood, a Space Wolves Wolf Priest sent by Ulrik the Slayer to recover an ancient relic of the Chapter. Marc Collins traces how those who chase glory instead of duty rarely find what they are looking for, set against the frozen backdrop of Fenris and beyond. A compelling addition to Space Wolves fiction for any Warhammer 40000 reader.
$22.99 $20.00